Lower secondary education

STEAMcat (pedagogical innovation programme)

Short summary: 

The STEAMcat pedagogical innovation program is a programme of the Government of Catalonia aimed at implementing the ojbectives of the STEAMcat plan (regional STEM strategy of Catalonia). Through teacher training, the programme develops 'STEAM centres' and projects (3 year duration), with the ultimate objective of increasing STEM uptake among young people (in particular girls and other underrepresented groups). 

Description and objectives: 

The STEAMcat pedagogical innovation program (from here on: 'STEAMcat') is the first project launched within the STEAMcat plan, focused on (STEM) teacher training and assessing and improving STEM skills among students in primary and secondary education.

 

The STEAMcat plan is an initiative ('regional STEM strategy') of the Catalan Government that responds to the current shortages / labour market demands in specific sectors related to science and technology. The plan seeks to promote STEM among young people, especially girls, groups at risk of social exclusion and with a low socio-economic background. STEAMcat was developed by a working group made up of representatives of the Department of Education (coordinator) the Department of the Presidency (Secretariat for Telecommunications, Cybersecurity and the Digital Society), the Department of Business and Knowledge and each of the Catalan universities. The plan was officially presented on May 31, 2017 by the heads of the aforementioned ministries.

 

Each academic year, the STEAMcat programme selects 40 teachers (20 primary and 20 secondary) to participate in te STEAMcat programme. Selected teachers:

 

  1. Carry out a STEAM center project for 3 years
  2. Receive the designation of 'driving core' within their institution
  3. Develop coordinating measures to coordinate actions between institutions
  4. Participate in peer-learning events organised by the STEAMcat community
  5. Collect and share activities within the project's community
  6. Track progress of their STEAM center annually
  7. Present a full evaluation of the outcome of their project

 

The STEAMcat pedagogical innovation supports participating schools through advice, the creation of the STEAMcat Community and by providing training and resources. Ultimately, the STEAMcat plan aims to raise STEM uptake among students in post-compulsary education by improving the perception of STEM as a career choice.

Country: 
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Organisation: 
Government of Catalonia
Focus: 
Impact: 

STEAM centres developed by teachers selected in the programme are evaluated systematically using the following indicators:

 

  • Improvement of acacemic results in STM of students in participating schools
  • Increased enrollment in training cycles and baccalaureates related to the STEAM areas
  • Improvement in the perception of STEM careers by students (and their family) in participating schools
  • Increased participation in STEAM activities
  • Incorporation of student guidance in STEAM activities
  • Increased number of STEAM dicactic proposals in the curricular planning of the center
  • Increased number of transversal / interdisciplinary learning methodologies used in the center
  • Increased number of partnerships between participating schools and external agents (e.g. companies) that contribute to the project

 

Projects / centres are evaluated on individual bases. An overview of school projects and their results are published by the Government of Catalonia (see background documents)

Reach: 

Each acadmic year, the programme selects and supports 40 teachers to participate in a three year programme to develop STEAM centres. 

Budget and funding model: 

The STEAMcat project is funded through the ordinary budgets of the participating government departments / institutions. 

Title (dropdown menu): 
Year start: 
2017
Status: 
data_page_icon_programme: 

Female STEAM talents ('Aquí STEAM UPC')

Short summary: 

Aquí STEAM UPC is an initiative of the Universitat Politècnica de Catalunya (UPC) to attract female talent to study technology and engineering targeted at girls between 9 and 14 years old in Catalonia. The program aims to break the stereotypes and gender roles established in society and make visible new female references in an attractive and close way for girls.

Description and objectives: 

Aquí STEAM UPC is an initiative of the Universitat Politècnica de Catalunya (UPC) to attract female talent to study technology and engineering. The programme is specifically aimed at girls between 9 and 14 years old in Catalonia. The program aims to break the stereotypes and gender roles established in society and make visible new female references in an attractive and close way for girls. The main objective of the e Aquí STEAM UPC is to:

 

  • promote scientific-technological vocations, especially among primary school students
  • break the stereotypes and gender roles associated with engineering and technology
  • make visible new models and female referents in these fields
  • empower girls and improve the knowledge of professionals linked to STEAM.

 

One of the key components of the project is a training programme aimed at teachers of primary and secondary schools, aimed at introducing a gender perspective in educational action, in accordance with the principles of co-education and equal opportunities. Schools participating in the project obtain:

 

  1. Registration and free participation in the training program “How to incorporate STEAM actions in our schools. Designing action plans for primary and secondary education”, a workshop aimed at primary and secondary education teachers with didactic proposals to encourage scientific and technological vocations in the classroom from a gender perspective.
  2. Recognition of schools that promote specific actions for gender equality and the promotion of scientific and technological vocations among their students through the Aquí STEAM UPC badge, which articulates the network of participating schools and institutes. The seal will establish a common framework for deploying pedagogical innovation projects in these areas in schools.
  3. The registration and participation of schools in the program of activities to promote scientific and technological vocations organized by the UPC (talks, conferences, informative workshops, visits, etc.) in the framework of the actions of information and guidance of studies.
  4. The creation of a space for the generation and experimentation of ideas and proposals that promotes new synergies between primary education and the University in the fields of the promotion of technological vocations and gender equality through a platform with practices , pedagogical resources for teachers, methodologies, activities for students, etc.
Country: 
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Organisation: 
Universitat Politècnica de Catalunya
Focus: 
Impact: 

The pilot project (first scholar year) has been highly valued by schools. Of the 23 that responded to the satisfaction survey, 18 schools rated the activities with the highest score (82%), while 19 schools rated the UPC teachers and researchers who presented the activities with the highest score (86% of schools).

Reach: 

The UPC offers schools and institutes in Catalonia this project that highlights the areas of STEAM (science, technology, engineering, art and mathematics) and shows that professional skills are not linked to gender. For scholar year 2019-2020 a total of 28 schools (upper primary and lower secondary school levels) participated in the project (2.000 boys and girls).  In this first edition 40 activities have been developed (talks, workshops, conferences) and 28 professors and researchers from the UPC have been involved in liaising with the schools. For scholar year 202-2021, 26 new schools have been added to the program.

Budget and funding model: 

The project funding is included in the UPC budget, following the UPC action plan 2018-2021.

Title (dropdown menu): 
Year start: 
2019
Status: 
data_page_icon_programme: 

STEAM Project: Aerospace Research Applied to the Classroom

Short summary: 
The STEAM Project: Aerospace Research applied to the classroom (from here on: 'STEAM project'), is a project of The Ministry of Education and Sports and the Junta de Andalucía which aims to bring teachers and students closer to aerospace research and improve students' skills in science and technology by putting them in the in the role of researcher about the advances in aerospace study. The project is aimed at public educational centers in Andalusia (Spain) for primary education, compulsory secondary education and high school.
Description and objectives: 

the Ministry of Education and Sports has been developing cooperation projects with leading entities in the aerospace industry, such as the European Space Agency (ESA) through the ESERO educational project, based in the Granada Science Park and Airbus Space, based in Seville. This type of collaboration has made it possible to verify the effectiveness of the STEAM methodology in general, and aerospace research in particular, in relation to increasing the capacities and competencies of students. Against this background, the General Directorate of Teacher Training and Educational Innovation has considered it essential to promote aerospace research projects, which favour the development and deepening of the basic competencies of students from the interdisciplinarity offered by a STEAM approach, putting the student in the role of a researcher focused on the advances of the aerospace study, its application to health research, technological advances in our society and advances in the prevention of climate change, in relation to the pillars of the Horizon Europe. In this context the Ministry of Education and Sports has launched the STEAM project «Aerospace Research applied to the classroom» which has as its main objective to bring the teaching staff and students of Andalusian public schools closer to the study and aerospace research applied to the classroom. The specific objectives of the project are:

 

  • Train teachers in the manipulation of aerospace resources and kits provided by the European Space Agency and the Ministry of Education and Sport
  • Guide participation in aerospace competitions
  • Promote STEAM vocations in students, especially among female students, contributing to equal opportunities
  • Guide teachers in planning aerospace visits
Country: 
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Organisation: 
Ministry of Education and Sports / Junta de Andalucía
Impact: 

Schools will document the impact of their participation:

a) A brief summary of the experience carried out.
b) The innovation carried out with the resources provided.
c) The section of the curriculum, unit, subject and course where the resources have been integrated.
d) The estimated impact on the number of male and female students.
e) The links or publications that have been disseminated
f)  Participation in the formation of aerospace competitions.
g) The list of teachers who have actively collaborated in the project.

Reach: 

The project is addressed to Andalusian public schools which provide primary education, compulsory secondary education and high school, up to a maximum of 160 schools.

Budget and funding model: 

The project is funded through in combination of sources.

Year start: 
Scholar year 2020-2021
Status: 
data_page_icon_programme: 

Mobile Technology Workshop

Short summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to try and participate in the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering. The main objective is to give young people practical knowledge about engineering and technology. By educating young people and giving them early access to hands-on engineering possibilities,the programme aims to increase the interest of students to start a career in engineering.

Description and objectives: 

The Merkuur programme has developed mobile workshops to introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to test the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering.

 

Merkuur has two mobile workshops and more than sixty different learning solutions to provide young people with hands-on opportunities to carry out tasks in metal and woodwork, electronics, bionics and many other engineering fields. The Mobile Workshops are self-built mobile classrooms and therefore workshop activities can take place all over Estonia. Schools, vocational school and other interested organizations can request the mobile classroom service at their premises.

 

In the beginning, the Mobile Workshop service and its activities were provided as a form of non-formal learning. Since 2018, the team has consistently worked on developing partnerships with various educational schools, vocational schools and colleges. Teachers and mentors of mobile workshops organise technology lessons, project days and hobby groups in schools. In addition to daily activities, the team has developed a modern methodological material used to introduce CNC equipment to young people and to implement their new knowledge both individually and in teams, while carrying out product development tasks, testing various material treatment methods and preparing metal and wood products with a real purpose.

 

The objective is to give young people practical knowledge about engineering and technology, which is measured by the number of kids participating in the activities of Mobile Workshop.

 

The objectives of the workshops are related to a broader government strategy to raise the popularity of engineering as a career choice due to the fact that Estonia is facing a shortage of engineers, failing to meet the current labour market demand as well as the expected demand in the future. In addition, the programme is associated with the aim to develop a research-intensive economy. By educating young people and giving them early access to hands-on engineering possibilities, it increases the interest of students in starting a career in engineering.

Country: 
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Organisation: 
Merkuur OY
Impact: 

The Mobile Workshop gives the opportunity for young people to get acquainted with the real product development process by applying their critical thinking and problem-solving skills as well as modern technologies based on the principles of the natural sciences, engineering and mathematics. The team has also developed good partnerships with different schools, therefore bringing the opportunities to the school lessons. With that, the programme contributes to raising career awareness and competitiveness in the fields of technology and engineering.

 

The Mobile Workshops have a great impact on the areas that otherwise are dismissed or have limited opportunities, for example schools outside the big cities in the countryside. This helps to curb inequality and improve young people's access to science, technology and engineering.

 

The programme is also acknowledged by the Estonian Research Council as the Best New Initiative inn 2017, Special award for the best social enterprise of Brain Hunt in 2017, by the Federation of Estonian Engineering Industry as the Deed of the Year in 2017, and was awarded by the Estonian Ministry of Economic Affairs and Communications for promoting  entrepreneurship and European Enterprise Promotion Awards with the first place of Investing in Entrepreneurial Skills in 2020.

Reach: 

The Mobile Workshop-concept reaches thousands of children all over Estonia. By the beginning of 2020, the Merkuur team has organised more than 700 science, technology and engineering workshops for about 7000 young people. Mobile Workshops actively cooperate with key figures and entrepreneurs in the fields of nature, the exact sciences and technology.

Budget and funding model: 

Merkuur Mobile Workshops is funded by several public funds, ministries and other organisations:

 

  • ERASMUS+ project “Mobile laboratories for improvement of STEM knowledge”;
  • Estonian Research Council and FESTO cofunded project “Engineering inspired by the nature”;
  • Project “Mobile Workshop for introducing the careers in wood and metal industry” funded by the Estonian Ministry of Education and Research, Estonian Youth Work Centre, European Social Fund and Republic of Estonia;
  • Local governments and schools.
Title (dropdown menu): 
Year start: 
2008
Status: 
data_page_summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities.

data_page_impact: 

Due to their mobility, the Mobile Technology Workshops particularly impact areas that otherwise are dismissed or have limited opportunities.This helps to curb inequality and improve young people's access to science, technology and engineering.

data_page_icon_programme: 

HK Unicorn Squad (technology hobby groups for girls)

Short summary: 

Unicorn Squad is a privately funded, girls-only technology hobby group movement with a long term aim to increase the number of girls who would choose ICT and STEM related specialties as a career. The target group of the movement is girls in lower secondary schools. These hobby groups try to lessen girls “fear of technology”, increase girls’ interest in technology and robotics already in early ages. In addition, the programme scientifically measures if “girls only” approach has different effect compared to mixed classes.

Description and objectives: 

According to Eurostat (see 'data' page) only 22.8% of employed ICT specialists in Estonia are women. In addition, girls are strongly underrepresented in extracurricular STEM courses among children aged 7-12 (for every ten boys, there is only one girl). The HK Unicorn Squad girls-only hobby groups aim to increase the number of girls that show an interest in STEM in this age-group (lower secondary education level) as well as maintaining that interest over time.

 

The founders of the movement are Kerstin and Taavi Kotka, a married couple, who started a “girls-only” technology hobby-group for their daughter Helena in September 2018, as she was kicked out from the technology hobby group at school given the explanation that the field is more suitable for boys.

 

Unicorn Squad hobby group is a “ready-to-use” solution. Teaching materials are fully prepared for the lessons along with video tutorials for the supervisor. Also, equipment for certain courses is provided by the programme. Course modules take place once a week. Teaching materials and equipment (e.g. robots and other teaching materials) for certain lessons are sent to mentors in a big plastic box weekly using a parcel machine. After using them, the mentor returns them or sends them to next group according to instructions from the HK Unicorn Squad project manager.

 

The interest and demand for girls-only technology hobby groups was so big that within two years the movement has engaged 1200 girls (age 7-14) all over Estonia. Active hobby groups are available in almost  every county of the country. The interest keeps on growing and additional hobby groups are constantly opened.

Country: 
Logo or photo: 
Organisation: 
HK Unicorn Squad
Impact: 

HK Unicorn Squad has greatly impacted technical education for girls and the programme itself has become a success story in Estonia. At the current stage (with the formal launch of the programme in 2018) it is hard to tell the impact to the number of women in engineering due to the fact that the hobby group has operated for a short time period, but it is clear that HK Unicorn Squad has become a house-hold name. According to Taavi Kotka, one of the founders of HK Unicorn Squad, “the interest in the hobby group is far greater than they can offer right now.”

 

In addition, the hobby group has been a partner for other numerous projects and events, such as Rocket69 (TV show that has 100k+ viewers per episode - see profile at the 'programmes' tab) and as of 2021, the programme is contributing to the launch of the Rocket69 Science Studios.

Reach: 

The HK Unicorn Squad reaches about 1200 girls (aged 7-14) all over Estonia. The long-term goal is to offer the opportunity to take part of the technical hobby group to the same number of girls as boys. In Estonia, this translates to a long-term objective of about 2500 girls.

Budget and funding model: 

The programme is privately funded using a not-for-profit organisational model. The participation for kids is free.

Title (dropdown menu): 
Year start: 
2018
Status: 
data_page_summary: 

Unicorn Squad is a privately funded, girls-only technology hobby group movement with a long term aim to increase the number of girls who would choose ICT and STEM related specialties as a career.

data_page_impact: 

Since its launch in 2018, the programme has increased the number of girls (age 7-14) participating in STEM and ICT-oriented hobby groups from 1 girl for every 10 boys nearly five fold (1200 in total). Ultimately, the programme aims to double this number again, achieving a 50-50 gender distribution in the participants.

data_page_icon_programme: 

'Technology Understanding' (pilot of new Informatics subject in primary / lower secondary education)

Short summary: 

'Technology Understanding' (Teknologiforstaelse) a.k.a. Informatics is a three-year pilot programme of the Danish ministry of Children and Education focused on introducing a 'Technology Understanding' as a new subject in primary and lower secondary education (age 6-16, ISCED level 1 and 2). The new Informatics subject is divided into four interconnected 'areas of competence' (see below). The three-year (2018-2021) pilot will test the introduction of the new subject in two different configurations (as a stand-alone subject and integrated into existing subjects) in around 5% of Danish schools, after which the results of the pilot will be evaluated.

Description and objectives: 

‘Technology Understanding’ (Teknologiforstaelse) a.k.a. Informatics is a three-year pilot programme focused on introducing Informatics as a new subject in primary and lower secondary education (age: 6-16). The goal of this new subject is to develop the critical ability of students to (responsibly) use and shape technology, rather than just consuming it. In the pilot-phase the subject is tested both as an independent subject and as a ‘professionalism’ (integrated in multiple existing subjects including social studies, language and visual arts).

 

The pilot programme and its implementation is coordinated by the Danish ministry for Children and Education. The content of the subject has been prepared by an advisory expert group of around 20 scholars from universities, University Colleges, and ministry learning consultants as well as school teachers. 

 

The ojectives of the subject itself are to develop the students ability to (responsibly) use and shape technology. To achieve this the work done by students in the context of the subject focuses on four interrelated areas of competence:

 

  • Digital empowerment: the ability to critically examine how technology is imbued with values and intentions, and how it shapes our lives as individuals, groups and as a society.
  • Digital design and design processes: the ability to incrementally design digital artefacts with respect to the context of future use
  • Computational thinking: the ability to analyse, model and structure data and data processes
  • Technological competences: knowledge about principled function of computer systems, networks, security, privacy and programming skills

A short video explaining each of the competence areas and related activities can be found via the link above.

 

The objective of the three year pilot-phase is to test the new Informatics subject in two configurations (as a stand-alone subject and through integration in other subjects).

Country: 
Logo or photo: 
Organisation: 
Ministry of Children and Education
Impact: 

The results of the pilot programme (each of the two configurations) will be evaluated after school year 2020-2021. If deemed successful, a political decision will be made regarding the system-wide introduction of the new subject in primary and lower secondary education.

Reach: 

46 primary and lower secondary schools (around 5% of total) participated in the pilot programme, evenly distributed in the two test groups (stand alone subject and integrated in other subjects). The total duration of the pilot was two and a half years. The Danish ministry of Children and Education has offered an extension of of the experimental approval until the school year 2022/23 to the 22 schools that participated in the test-group that introduced Technology Understanding (a.k.a. Informatics) as an independent subject. The goal of this extension is to safeguard and further develop the professional capacity and competencies developed in the pilot. The other test group (subject integrated in other topics) are also allowed to continue, as this approach is not dependent on ministry approval.
 

Budget and funding model: 

The pilot programme is funded and implemented by the Danish ministry for Children and Education

Title (dropdown menu): 
Year start: 
2018
Status: 
data_page_highlighted_yes_no: 
data_page_summary: 

'Technology Understanding' (Teknologiforstaelse) is a three-year pilot programme of the Danish ministry of Children and Education focused on introducing a 'Technology Understanding' as a new subject in primary and lower secondary education (age 6-16). Divided into four interconnected 'areas of competence', the new subject covers everything from responsible use of digital media to programming skills. 

data_page_impact: 

The three-year (2018-2021) pilot will test the introduction of Technology Understanding in two different configurations (stand-alone subject and integrated into existing subjects) in around 5% of Danish schools, after which the results of the pilot will be evaluated.

data_page_icon_programme: 

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