Ongoing

VET Toolkit for Tackling Early Leaving

Short summary: 

This Europe-wide toolkit is inspired by successful VET practices is a result of Cedefop's work on tackling early leaving from education and training aiming at:

  • helping young people at risk of becoming early leavers to remain in education and training and qualify;
  • helping early leavers to reintegrate into education or training and the labour market

Policy-makers and practitioners, working in a ministry, VET school, company, guidance centre, public employment service, social service, or youth organisation, looking for ways to:

  • identify and monitor early leavers and learners at risk of leaving education early;
  • intervene to retain them in, or bring them back to, education or training;
  • evaluate related measures undertaken within a country, region or institution.
Description and objectives: 
  • helping young people at risk of becoming early leavers to remain in education and training and qualify;
  • helping early leavers to reintegrate into education or training and the labour market.
Country: 
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Organisation: 
CEDEFOP
Focus: 
Impact: 

-

Reach: 

-

Budget and funding model: 

Funded by CEDEFOP

Year start: 
2019
Status: 
data_page_icon_programme: 

Returning Researcher Grant

Short summary: 

We support the return to Estonia of researchers – Estonian citizens or current/former Estonian residents – who have been working outside Estonia. The prerequisites are postdoctoral fellowship or an equivalent level of research completed abroad.

Description and objectives: 

The grant is provided with the aim of balancing and encouraging brain circulation through returning researcher grants.

The Estonian state attaches importance both to international researchers coming to Estonia to work and to the return of Estonian researchers who have gone abroad to work, to facilitate the application of knowledge and experience acquired abroad in Estonia. In addition to balancing emigration, we contribute to ensuring the future growth of researchers and engineers.

Country: 
Education level: 
Logo or photo: 
Organisation: 
Estonian Research Council
Focus: 
Impact: 

-

Reach: 

-

Budget and funding model: 

The grant amount for the 2023 call is 72 000 €/per year, regardless of the field of research.

The minimum grant period is 12 months, and the maximum period is 24 months.

 

Title (dropdown menu): 
Year start: 
2020
Status: 
data_page_icon_programme: 

Summer Camps Lego Education

Short summary: 

During the summer holidays, we try to reach as many children as possible and motivate them to playfully learn the most necessary skills by organizing and conducting SUMMER LEGO CAMPS. LEGO® Education STEAM solutions support development through real projects. Its essence is the challenges taken from everyday life, their transfer into experiments and tasks, and the creation of connections between natural science subjects.

Description and objectives: 

During the summer holidays, we try to reach as many children as possible and motivate them to playfully learn the most necessary skills by organizing and conducting SUMMER LEGO CAMPS. LEGO® Education STEAM solutions support development through real projects. Its essence is the challenges taken from everyday life, their transfer into experiments and tasks, and the creation of connections between natural science subjects.

The LearnIT team wants to do their part in building a sustainable future and creating a better world that our children will inherit. We visited schools and kindergartens to provide space for the children of today to become the builders of tomorrow

We are currently preparing for cooperation with the EDULAB Academy, which is the official provider of innovative education based on the license issued by the Ministry of Education and Culture of the Slovak Republic.

Objectives

- We strive to support teachers in their everyday educational activities. We also aim to offer playful learning opportunities for different age groups with the help of our LEGO® Education programs as well as develop almost the entire range of cognitive abilities. And last but not least, we playfully teach children the basics of programming.
- The results achieved are assessed with the help of level assessment tests to be completed at the beginning and end of the school year, and in the case of camps, with the help of questionnaires filled out by parents.

Country: 
Education level: 
Logo or photo: 
Organisation: 
LearnIT Academy o.z.
Impact: 

Our program develops almost the entire range of cognitive abilities: the analysis-synthesis thinking process, the durability and depth of attention, the ability to observe and remember (remember previous experiences and use them to solve the next task), abstraction (the finished building does not have to be exactly like it is in real life, it is also possible to symbolically indicate what we want), the creative imagination, etc. In addition to these, we develop another 24 skills, and we also motivate teachers to use LEGO and other toys in various educational areas. Our specific objective regarding our program is to integrate the STEAM education method into the education system. No independent impact assessment studies have yet been prepared

Reach: 

Currently, with the summer LEGO camps, approx. 60 children were reached, and 15 schools and kindergartens currently participate in our LEGO Education program during the school year

Our goal is to double the number of cooperating institutions every year and involve as many educational institutions as possible in our program.

Budget and funding model: 

Currently, in most institutions, the program is financed by the parents for their own children (in the case of paid school courses and summer camps). Some institutions finance the sessions from their own resources, but we also provide opportunities for sponsors to support the program.

 

Title (dropdown menu): 
Year start: 
2022
Status: 
data_page_icon_programme: 

The SEER Network

Short summary: 

The STE(A)M Education European Roadmap is proud to announce the creation of the SEER
Network, that gathers leading and pioneering STE(A)M Education stakeholders, teacher training
institutions, STEM industry representatives, and educational research organisations.
By taking part in the SEER exchange activities during the duration of the project, the members of
the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.
The members of the SEER Network will participate in focus groups, seminars, and other exploratory
activities to discuss, share, and identify challenges and opportunities that will pave the way toward
a STE(A)M future for all European students and schools.

Description and objectives: 

The members of the SEER Network will work together to produce state of art knowledge on STE(A)M education,
collect pedagogical resources for teachers and schools, and collaborate to build the foundations
of the SEER Roadmaps.

Country: 
Logo or photo: 
Organisation: 
The STE(A)M Education European Roadmap
Impact: 

The impact has not yet been realized.

Reach: 

The SEER Network includes the EU STEM Coalition, the SEER consortium, and the STEM Alliance. 

Budget and funding model: 

Not relevant. 

Title (dropdown menu): 
Year start: 
2023
Status: 
data_page_icon_programme: 

Together for STEM

Short summary: 

Together 4 STEM Collaborative Platform aims to accelerate and scale business activities to promote inclusive STEM education and careers through sustainable business collaboration and active industry-education bridge-building.

Description and objectives: 

The objectives of Together4STEM programme in 2023 are deployed into 2 Workstreams:

  1. Strengthen business-education initiatives to inspire and empower young people in STEM

  2. Ensure a smooth transition to work for current and future generations.

The 2 Workstreams aims respectively to: Learn, Share & Co-create:

  • Amplify the impact of company STEM initiatives by developing a common methodology and share best practices

  • Strengthen existing company STEM initiatives by exchanging knowledge and provide insights at EU level

    Pool Companies learning content for stronger impact:

  • Pool together existing resources in the format of a website (e.g. STEM@Home) and

    written material to be disseminated (e.g. Climate Education Toolkit)

  • Analyse educational perspectives and needs for online platforms by organizing

    Teacher Working Groups

    Local Collaboration:

  • Build Local STEM Networks to organize school activities supported by the Climate

    Education Toolkit

  • Gain knowledge on quality of materials by measuring impact through activities

    - How are they measured / what are the KPI’s?
    Before 2023: Outreach/visitors STEM@Home website, Downloads of the Climate Education Toolkit From 2023 on: Together 4 STEM will conduct an impact measurement after all activities organised under the 2023 plan. The survey will measure the impact and quality of the platform's materials and activities.

    - Do these objectives relate to a broader (government) strategy? If so, which one (link) and how?

  • Pact for Youth: The aim of the European Pact for Youth was to improve partnerships

    between business and education to boost the chances of young people getting jobs. The Pact, initiated by CSR Europe is an appeal to business, social partners, education and training providers and other stakeholders to develop or consolidate partnerships in support of youth employability and inclusion. Together 4 STEM project emerged from this pact and will continue its legacy and serve as an example to build bridges between education and business.

  • European Year of Youth 2022: In 2022 “Together 4 STEM Goes Green” was announced in May and launched its Climate Education Toolkit later in October. This initiative contributed directly to the objectives of the Year, namely

o To make young people aware of the opportunities provided by the green and digital transitions;

o To help young people become more engaged and active citizens;

• European Year of Skills 2023: The European Year of Youth mission remains a deployment point and continues to live on in the European Year of Skills 2023. Therefore, Together 4 STEM remains committed to this and the programme is oriented on the importance of

putting young people at the heart of this European Year, in order to bring about a change of mindset in lifelong learning and the further acquisition of STEM skills.

Country: 
Education level: 
Logo or photo: 
Organisation: 
CSR Europe
Impact: 
  • Collaboration among business leaders in STEM to foster dialogue on the narrative

  • Development of sustainable learning resources in scientific areas for students

  • Inspire students to pursue STEM careers and education worldwide

    - How is this measured? N/A

    - Are there any specific objectives set related to this impact? For 2023

• Receive collective feedback and impressions from around 100 teachers, students and educational organisations on activities and materials developed through an impact measurement survey. Questions will include how the activities affect their interest in STEM, how the activities have impacted their preconceptions, etc...

Reach: 
  • Virtual outreach through workshops, webinars and roundtables of about 400 participants worldwide including companies, NGOs, national partners, educational organisations, institutions, etc.

  • Outreach/Users STEM@Home website statistics between 2020 and 2023 approximately 2.2K a year.

  • Downloads Climate Education Toolkit approximately 500 times by Businesses, NGOs, National Partners, Education Organisations, Institutions, etc...

    - What are the programmes’ objectives in terms of reach? For 2023

  • Virtual outreach through workshops, webinars and roundtables of about 400 participants worldwide, including companies, NGOs, national partners, educational organisations, institutions, etc.

  • Organisation of 2 educational activities in 2 European countries (Belgium and Italy) to test the Climate Education Toolkit materials, working with at least 2-3 local schools and/or education centres.

  • Receive collective feedback and impressions from around 100 teachers, students and educational organisations on activities and materials through an impact measurement survey

  • Create concept note for revision of STEM@Home prepared by collective feedback from at least 15 teachers employed in STEM areas.

Budget and funding model: 

Funded by Together 4 STEM Partner Companies: Huawei, Toyota and Unipol Group.

Title (dropdown menu): 
Year start: 
2019
Status: 
data_page_icon_programme: 

Emakumeak Zientzian

Short summary: 

Emakumeak Zientzian is a project focused on increasing gender equality in STEM through a range of activities, with a strong focus on STEAM. The programme was created by POLYMAT (Basque Center for Macromolecular Design and Engineering) and is supported by 17 organisations in all education levels from the STEM ecosystem in the Basque Country (Spain).

Description and objectives: 

Emakumeak zientzian is a project promoted by POLYMAT (Basque Center for Macromolecular Design and Engineering) which was set up in 2017 in order to inspire science, technology and engineering vocations among girls and female adolescents, as well as to contributing to combat the gender stereotypes associated with research jobs. The project was launched on February 11 - the International Day of Women and Girls in Science – as a purely promotional activity. However, over time it has become a programme of STEAM activities aimed at different segments of the population and run by Polymat and a further 17 entities from the Basque scientific and technology ecosystem.

 

Currently the programme involves over 25 activities which are implemented annually. The majority of these activities are directly focused on inspiring science, technology and engineering vocations in girls and female adolescents and for them to aspire to careers in those areas, as well as to contributing to combatting gender stereotypes.

 

Emakumeak Zientzian’s accolades include:

 

  • Gender perspective mention by STEAM EUSKADI.
  • First place in the STEAM EUSKADI Awards.

 

The main objective of this initiative is to address the problem of gender inequality in the STEM field by introducing the gender perspective throughout the activities programme. In addition, the programme implements two specific STEAM education objectives:

 

  • Inspire professional careers and vocations in STEM
  • Improve students’ mathematic and scientific skills
Country: 
Logo or photo: 
Organisation: 
POLYMAT (Basque Center for Macromolecular Design and Engineering)
Impact: 

Impact is measured primarily through impact surveys among participants. These indicate that the programme is effective in raising interest in STEM subjects among participants.

Reach: 

The programme's reach is measured as:

 

  • Direct ivolvement of 17 science and technology partner entities that range from basic to applied research (Polymat, CIC nanoGUNE, CFM, DIPC, CIC biomaGUNE, Tecnun, CEIT, Biodonostia Health Research Institute, Elhuyar, Euskal Zientzia Museoa, Gipukoa Institute of Industrial Engineers, Technology Parks of the Basque Country, Lortek, BCBL, Gipuzkoa School of Engineering – University of the Basque Country (UPV/EHU), UPV/EHU Computer Science Faculty, UPV/EHU Chemistry Faculty).
  • In 2021, 2.410 people directly took part in the programme's activities.
Budget and funding model: 

The programme is funded by participating companies, participating universities and the Spanish Government.

Title (dropdown menu): 
Year start: 
2017
Status: 
data_page_icon_programme: 

Smartgene STEAM extracurricular school

Short summary: 

Smartgene is an extracurricular private hobby school that consists of different extracurricular STEAM activities and classes for children in the kindergarten until classes 4-6, including robotics class, electronics class, science class, landscaping & architecture class, and “future skills class”.

Description and objectives: 

Smartgene is an extracurricular private hobby school that consists of different extracurricular STEAM activities and classes for children in the kindergarten until classes 4-6, including robotics class, electronics class, science class, landscaping & architecture class, and “future skills class”. All the classes take place once a week.

 

Smartgene also organizes STEAM city camps during school vacations, aimed at children aged 7-13 years. The mission of Smartgene is to be a safe and instructive environment for children to learn STEM subjects through targeted games.

 

The objective of Smartgene is to encourage children to playfully solve real life everyday problems. Since the demand for STEAM proficiency increases in Estonia every year, Smartgene has developed extracurricular classes to introduce children at early ages science, robotics, and electronic areas. It's impact is measured by the number of kids participating in the extracurricular classes and camps.

 

The objectives are related to Estonia's broader government strategy to raise the popularity of science and IT as a career choice due to the fact that Estonia is facing a reality, where the demand for such professionals is higher than the supply. In addition, it is associated with the aim to develop a research-intensive economy.

Country: 
Logo or photo: 
Organisation: 
Nutigeen OÜ
Impact: 

Smartgene gives the opportunity for young people to get acquainted with different STEAM subject from the early age. Children learn through active and interactive play how to solve everyday problems. They get the opportunity to use their critical thinking and problem-solving skills based on the principles of the natural sciences, engineering, and mathematics.

Reach: 

The Smartgene city camps each are meant for up to 30 children, and every year over 400 children participate in the Smartgene classes.

Budget and funding model: 

The programme’s funding mechanism is based on the membership model – the funding depends on the children participating in the hobby school. All the Smartgene classes have a monthly fee for a child participating in the classes.

Year start: 
2016
Status: 
data_page_icon_programme: 

NPO Robotics

Short summary: 

The NPO Robotics programme includes a range of well-known robotics-related education activities in Estonia, including FIRST Lego League and RoboMiku.

Description and objectives: 

The NPO Robotics programme aims to offer different learning and competition opportunities in robotics. The NPO Robotics has several different projects and outcomes and some of its programmes are connected to international initiatives and competitions:

 

  • Competition RoboMiku - gives pupils the opportunity to build their own robot individually or in teams and put them to the test. The competition has different categories depending on the robot and age of the pupil
  • First Lego League - a three-part robotics program meant for different age groups and based on that, have different difficulty levels. The aim is to popularize science and technology in a fun way. With that, other necessary skills and knowledge are being developed.
  • School visits - workshops in robotics are offered to the interested schools. In one workshop, 20 students can participate. The necessary tools, equipment, robots and instructors are visiting schools all over Estonia
  • Several projects that aim to promote robotics in pupils and teachers. They also offer additional training to teachers so that robotics would be a natural part of the curriculum.

 

The objective is to give young people practical knowledge about technology and robotics. The main focus is on practical knowledge and opportunity to work with technology that otherwise may not be available in schools. In addition, students have the opportunity to compete with each other.

 

The objectives are related to Estonia's broader government strategy to raise the popularity of engineering and technology as a career path. The aim is also to develop the STEM teachers so that the teaching quality would be high and the used methods modern and in compliance with the needs of the students.

Country: 
Logo or photo: 
Organisation: 
NPO Robotics
Impact: 

The Robotics competitions and workshops have a direct impact on pupils to learn more about robotics and technology. Within the last few years, the number of applicants to the IT and robotics curricula has increased. It meets the countries need to have more IT competence both in the public and private sector.

Reach: 

In every year NPO Robotics reaches with its different activities to thousands of young people all over Estonia.

 

In 2019, more than 650 students and about 100 teachers participated in the RoboMiku competition. In the FIRST LEGO League, there were more than 40 best teams as finalists taking part in the competition.

Budget and funding model: 

Funding of the activities is based on different finance sources:

  • EU programmes, such as Erasmus+ and European Regional Development Fund
  • Project-based funding by the Ministry of Education and Research, HITSA, University of Tartu
  • Funding from private companies
Title (dropdown menu): 
Year start: 
2005
Status: 
data_page_icon_programme: 

Mobile Bioclass

Short summary: 

The Mobile Bioclass programme brings the latest DNA testing and research methods to secondary schools all over Estonia. In small, high-intensity workshops students experience the opportunities of the biosciences-sector first hand under the supervision of university instructors. The programme has contributed to a significant rise in the number of students opting to study bio-sciences.

Description and objectives: 

The Mobile Bioclass project started in Estonia in 2014 with the aim to introduce the biosciences in Estonian schools. The programme brought the latest DNA testing and research methods to schools all over Estonia.

 

The Mobile Class project started originally in Lithuania by Thermo Fisher Scientific and has since been the main collaboration partner for the University of Tartu (project coordinator). Thermo Fisher Scientific is providing the project with laboratory tools and equipment ever since. The instructors of the programme are University of Tartu students mainly from science and technology faculty.

 

The main target group for the Mobile Bioclass is high school students. The project also aims to bring its programme to the smaller schools that otherwise do not have the possibilities to visit research laboratories and universities.

 

The programme lasts for about six hours and is for 24 students at the time with 6 instructors. The necessary tools for the programme are brought to the school from University of Tartu. The programme consists of a lecture (about four hours) and practical experiment (about two hours). The programme uses a DNA PCR analysis as its practical part to consolidate the theoretical knowledge.

 

The objective of the project is to popularize biosciences and introduce the modern methods for researching DNA and technology used in the biotechnology laboratories. As a result, the project increases the knowledge about the learning opportunities of biology and gene technology. The objective is to visit one school per week during a school year with the emphasis on smaller schools.

 

The objectives are measured by the number of schools the Mobile Class has visited and the number of kilometers traveled doing that.

Country: 
Education level: 
Logo or photo: 
Organisation: 
University of Tartu /Thermo Fisher Scientific
Impact: 

The number of students admitted to the science and technology field in the University of Tartu has grown 17%, meaning that the programme is motivating students to study the field. This is one of the indicators measuring the long-term impact.

 

However, the feedback is gathered after every visit to the school that gives an input to the programme's overall impact on the (mostly) biology subject in the schools. The programme is rated highly by the teachers and according to them, it adds a priceless value to the theoretical knowledge that is taught in schools. Moreover, the programme has a bigger impact in the schools located in remote areas of Estonia since they do not have many opportunities to visit research laboratories or have many extracurricular activities.

 

The feedback is gathered after every school visit from the participating students and teachers. It is analysed in short term, but also long term. The results are being presented to the organizing team to improve the programme.

Reach: 

Within one school year, the Mobile Bioclass programme visits about 20 schools and 480 high school students. In addition to that, Mobile Bioclass participates in the biggest events (Science Night, International DNA Day etc) with its pop-up laboratory, adding about 2 000 additional people to the list every year.

 

The objective of the programme is to visit one school in a week during the school year.

Budget and funding model: 

The Mobile Bioclass is funded by Thermo Fisher Scientific (mainly providing tools and equipment), but also by Estonian Research Council by the funding project TeaMe+. The funding is directly not associated with the outcomes or performance.

Title (dropdown menu): 
Year start: 
2014
Status: 
data_page_icon_programme: 

KVARK Science Theatre

Short summary: 

The KVARK project was grown out of the highly successful Rocket69 science TV contest (see related page). KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.

Description and objectives: 

The KVARK project was grown out of the Rocket69 science TV contest (see related page). The main reason for the creation was to broaden the public knowledge about science and scientific thinking. KVARK concentrates on three main actions:

 

  1. Popularizing science, technology, and engineering
  2. Rising the quality of the scientific, engineering, and technological education
  3. Adding value to working in the science, technology, and engineering subject fields

 

The team of KVARK includes undergraduates and graduates from different STEM specialities.  KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.The objectives also include raising young people's (primary target group) interest in STEM education, professions, and careers in these fields. The objectives are measured by the projects supported; the number of events/workshops carried out. The indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students’ enrolling universities, vocational schools, and hobby education.

Country: 
Logo or photo: 
Organisation: 
Teadusteater OÜ
Impact: 

KVARK and the science theatre shows have increased the popularity of STEM in young children – by making the scientific experiments entertaining, they are more interested in enrolling in vocational schools. The impact of the programme is measured primarily in the number of participants.

Reach: 

The objective is to increase the number of projects supported, increase the number of people participating in the science theatre events. The future goal for KVARK is to start organizing events for teachers in the STEM subjects to increase the reach. In 2019, KVARK organized a science theatre performance for 12,000 people.

Budget and funding model: 

KVARK’s funding model is performance-based funding

Title (dropdown menu): 
Year start: 
2016
Status: 
data_page_icon_programme: 

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