Girls / gender-equality in STEM

Emakumeak Zientzian

Short summary: 

Emakumeak Zientzian is a project focused on increasing gender equality in STEM through a range of activities, with a strong focus on STEAM. The programme was created by POLYMAT (Basque Center for Macromolecular Design and Engineering) and is supported by 17 organisations in all education levels from the STEM ecosystem in the Basque Country (Spain).

Description and objectives: 

Emakumeak zientzian is a project promoted by POLYMAT (Basque Center for Macromolecular Design and Engineering) which was set up in 2017 in order to inspire science, technology and engineering vocations among girls and female adolescents, as well as to contributing to combat the gender stereotypes associated with research jobs. The project was launched on February 11 - the International Day of Women and Girls in Science – as a purely promotional activity. However, over time it has become a programme of STEAM activities aimed at different segments of the population and run by Polymat and a further 17 entities from the Basque scientific and technology ecosystem.

 

Currently the programme involves over 25 activities which are implemented annually. The majority of these activities are directly focused on inspiring science, technology and engineering vocations in girls and female adolescents and for them to aspire to careers in those areas, as well as to contributing to combatting gender stereotypes.

 

Emakumeak Zientzian’s accolades include:

 

  • Gender perspective mention by STEAM EUSKADI.
  • First place in the STEAM EUSKADI Awards.

 

The main objective of this initiative is to address the problem of gender inequality in the STEM field by introducing the gender perspective throughout the activities programme. In addition, the programme implements two specific STEAM education objectives:

 

  • Inspire professional careers and vocations in STEM
  • Improve students’ mathematic and scientific skills
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Organisation: 
POLYMAT (Basque Center for Macromolecular Design and Engineering)
Impact: 

Impact is measured primarily through impact surveys among participants. These indicate that the programme is effective in raising interest in STEM subjects among participants.

Reach: 

The programme's reach is measured as:

 

  • Direct ivolvement of 17 science and technology partner entities that range from basic to applied research (Polymat, CIC nanoGUNE, CFM, DIPC, CIC biomaGUNE, Tecnun, CEIT, Biodonostia Health Research Institute, Elhuyar, Euskal Zientzia Museoa, Gipukoa Institute of Industrial Engineers, Technology Parks of the Basque Country, Lortek, BCBL, Gipuzkoa School of Engineering – University of the Basque Country (UPV/EHU), UPV/EHU Computer Science Faculty, UPV/EHU Chemistry Faculty).
  • In 2021, 2.410 people directly took part in the programme's activities.
Budget and funding model: 

The programme is funded by participating companies, participating universities and the Spanish Government.

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Year start: 
2017
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NPO Robotics

Short summary: 

The NPO Robotics programme includes a range of well-known robotics-related education activities in Estonia, including FIRST Lego League and RoboMiku.

Description and objectives: 

The NPO Robotics programme aims to offer different learning and competition opportunities in robotics. The NPO Robotics has several different projects and outcomes and some of its programmes are connected to international initiatives and competitions:

 

  • Competition RoboMiku - gives pupils the opportunity to build their own robot individually or in teams and put them to the test. The competition has different categories depending on the robot and age of the pupil
  • First Lego League - a three-part robotics program meant for different age groups and based on that, have different difficulty levels. The aim is to popularize science and technology in a fun way. With that, other necessary skills and knowledge are being developed.
  • School visits - workshops in robotics are offered to the interested schools. In one workshop, 20 students can participate. The necessary tools, equipment, robots and instructors are visiting schools all over Estonia
  • Several projects that aim to promote robotics in pupils and teachers. They also offer additional training to teachers so that robotics would be a natural part of the curriculum.

 

The objective is to give young people practical knowledge about technology and robotics. The main focus is on practical knowledge and opportunity to work with technology that otherwise may not be available in schools. In addition, students have the opportunity to compete with each other.

 

The objectives are related to Estonia's broader government strategy to raise the popularity of engineering and technology as a career path. The aim is also to develop the STEM teachers so that the teaching quality would be high and the used methods modern and in compliance with the needs of the students.

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Organisation: 
NPO Robotics
Impact: 

The Robotics competitions and workshops have a direct impact on pupils to learn more about robotics and technology. Within the last few years, the number of applicants to the IT and robotics curricula has increased. It meets the countries need to have more IT competence both in the public and private sector.

Reach: 

In every year NPO Robotics reaches with its different activities to thousands of young people all over Estonia.

 

In 2019, more than 650 students and about 100 teachers participated in the RoboMiku competition. In the FIRST LEGO League, there were more than 40 best teams as finalists taking part in the competition.

Budget and funding model: 

Funding of the activities is based on different finance sources:

  • EU programmes, such as Erasmus+ and European Regional Development Fund
  • Project-based funding by the Ministry of Education and Research, HITSA, University of Tartu
  • Funding from private companies
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Year start: 
2005
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KVARK Science Theatre

Short summary: 

The KVARK project was grown out of the highly successful Rocket69 science TV contest (see related page). KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.

Description and objectives: 

The KVARK project was grown out of the Rocket69 science TV contest (see related page). The main reason for the creation was to broaden the public knowledge about science and scientific thinking. KVARK concentrates on three main actions:

 

  1. Popularizing science, technology, and engineering
  2. Rising the quality of the scientific, engineering, and technological education
  3. Adding value to working in the science, technology, and engineering subject fields

 

The team of KVARK includes undergraduates and graduates from different STEM specialities.  KVARK’s objectives are to popularize scientific thinking and scientific approach in public by offering scientific content for different events, scientific entertainment in a form of science theatre, and by conducting clever workshops for both children and adults. KVARK also produces scientific and educational exhibits for museums and helps organisations to arrange projects that support science-based society, and environment.The objectives also include raising young people's (primary target group) interest in STEM education, professions, and careers in these fields. The objectives are measured by the projects supported; the number of events/workshops carried out. The indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students’ enrolling universities, vocational schools, and hobby education.

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Organisation: 
Teadusteater OÜ
Impact: 

KVARK and the science theatre shows have increased the popularity of STEM in young children – by making the scientific experiments entertaining, they are more interested in enrolling in vocational schools. The impact of the programme is measured primarily in the number of participants.

Reach: 

The objective is to increase the number of projects supported, increase the number of people participating in the science theatre events. The future goal for KVARK is to start organizing events for teachers in the STEM subjects to increase the reach. In 2019, KVARK organized a science theatre performance for 12,000 people.

Budget and funding model: 

KVARK’s funding model is performance-based funding

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Year start: 
2016
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IT24

Short summary: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards.

Description and objectives: 

IT24 is a project organised by the Basque Institute of Telecommunication Engineers. The programma seeks to inspire young people to be technology leaders and solve problems in their lives and their community. It is aimed at young people from 12 upwards. There are two categories: Junior from 12 to 16 and Senior from 16 onwards. The participants solve a real problem set up by one of the partner companies and they have 24 hours within the same complex to solve it in diverse teams. The activity is organised annually.

 

The project’s main objective is to inspire young people to be technology leaders and solve problems in their lives and their community.

 

Junior Category Objectives:

  • Foster STEAM by means of imagining to be entrepreneurs
  • Learn to appreciate technology through clear examples
  • Bring companies to the classrooms so students learn about the local business fabric and its problems

 

Senior Category Objectives

  • Bring STEAM centre-stage in any challenge facing companies in the 21st century
  • Encourage entrepreneurship
  • Foster STEAM degrees among young people aged 16 to 18
  • Opportunity for the participating companies to attract young talent

 

The initiative’s objective is in line with the objectives of the Basque Institute of Telecommunication Engineers, which is foster STEAM studies due to the lack of vocation in technology degree. It also seeks to overcome the gender gap in those professions.

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Education level: 
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Organisation: 
Basque Institute of Telecommunication Engineers
Impact: 

The following data was recorded from post-activity surveys:

 

  • 75% of the participants were female
  • 49% of the participating students indicated that they would study a STEAM degree, 24% that they would not study a STEAM degree and 37% did not know
  • The event was rated 4.75 out of 5
Reach: 

Since it was implemented, the participation has been:

  • 354 students
  • Over 30 different companies
  • 3 universities of the Basque Country
  • Over 5 non-profit entities
Budget and funding model: 

The programme was funded by the participating companies, Bizkaia Provincial Council and the different local councils where the event is being held.

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Year start: 
2018
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Girl Tech Fest

Short summary: 

Girl Tech Fest is an initiative which aims to increase girls’ interest in science and technology. During Girl Tech Fest girls aged 10-12 are invited to a local library where the girls get to try programming and different technologies themselves. The programme is co-organised by four organisations and coordinated by the Norwegian national STEM platform (NCSR). The event is organised yearly in libraries throughout the country, involving around 1300 girls each time.

Description and objectives: 

Girl Tech Fest is an initiative which aims to increase girls’ interest in science and technology. During Girl Tech Fest girls aged 10-12 are invited to a local library where the girls get to try programming and different technologies themselves. The programme is organised by NCSR in cooperation with IKT-Norway, Oda-network (organization for women working in ICT), TENK - Tech network for women (organization for women to inspire an encourage more girls to choose an education within technology) 

 

While girls’ interest in science and technology decreases from around age 10-12 the boys’ interest does not decrease the same way (see: Corneliussen, H. G., et.al. (2021) Evaluering av Jenter og teknologi). That is why NCSR in cooperation with the partners listed above want to give the girls a day with only girls, where they can play and learn with technology on their own terms. As part of the programme, the girls meet female role models who work or study within technology, which may help them see themselves in such academical fields.   

 

Currently, the NCSR is the national coordinator or project leader of Girl Tech Fest. This includes responsibility for the main event in Oslo and contact with, and support of, local libraries all around the country. Even though the coordination is done by NCSR, the project group is a collaboration between people from all four organizations involved.

 

The main objective of the program is to increase girls’ interest in technology, and in a longer term: increase the number of girls that choose to study and work within technology and programming. On process-level, the programme aims to spread Girl Tech Fest all around the country and increase the number of locations and girls who participate.   

 

Country: 
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Organisation: 
National Centre for STEM Recruitment (NCSR)
Impact: 

It is difficult to pinpoint the impact of Girl Tech Fest as a single day of tech encouragement. However, the enthusiasm of the participating girls for technology and programming is visible throughout the day. We believe that the fact that these girls are allowed to play with technology and experience these fields, supervised by female role models, in a different setting than they are used to may impact their attitude towards technology and programming.

 

When I come home, I am going to find out more about how I can control robots with programming!”, “I never thought I could do programming, but I am actually quite good”, “This is the most fun day at school ever, I wish we could be her every day!” and “I thought technology was boring, but I loooove it and want work with it when I grow up!”.

 

These are quotes exclaimed by girls at GTF with stars in their eyes. When we experience reactions like these, we do believe that at least we have managed to inspire them a little bit that day. How the girls are prepared for the day, and how it is followed up comes down to the teachers. Some teachers continue to take programming into their classes while others don’t.

 

Evaluations are sent to the teachers after Girl Tech Fest to get their opinion of the day, and the overall conclusion is that the day is highly motivational for the girls and that they do benefit from participating. The teachers also point out that the day is motivational for them as well, as they can see and be inspired on how to take programming and technology into the classroom.

 

Reach: 

When Girl Tech Fest first started in 2015 it was held at one location in Oslo as a part of Oslo Innovation Week. 170 girls participated. As the years went by the project grew and saw a desire to expand and offer the same tech day for girls around the country. Since the group who started Girl Tech Fest did this voluntarily on their spear time, they were not able to arrange Girl Tech Fest at more locations. Libraries around the country were contacted and supported to arrange GTF from 2016, and new libraries join the Girl Tech Fest each year. In 2016 Girl Tech Fest were arranged in six different cities with a total of approximately 700 girls. Eight locations arranged Girl Tech Fest in 2017 with a total of 1300 girls, seven locations and 1200 girls in 2018 and in 2019 12 locations created Girl Tech Fest for 1300 girls.

 

In 2020 almost everything got cancelled due to Covid-19. Three locations did however manage to create alternate versions of the technology day. About 200 girls were lucky to attend GTF in 2020.

 

In 2021 1600 girls participated at Girl Tech Fest spread at 15 different locations around Norway. The largest location hosted Girl Tech Fest for 225 girls, while the smallest invited 20 girls. The number of girls invited to each location is decided by the local library that is responsible for the day. At each location the girls are invited to try different technological activities and workshops. Almost all girls get to try programming during the day, but we also want to highlight the broad spectrum of what technology can be.
 

No goals are set when it comes to reach, but we aim to increase the number of girls and locations each year. Especially is geographical spread of Girl Tech Fest is something that requires continues efforts. Both small and larger communities and cities are encouraged to host Girl Tech Fest. 

Budget and funding model: 

All libraries that host and arrange Girl Tech Fest have the option of applying for support of up 10 000 NOK (equal to approx. 1000 Euro) from the National Center for STEM recruitment (NCSR). NCSR are governmentally funded. Outside this, the libraries use their own funding, and many do also get support from local tech companies.  The largest event has traditionally been held in Oslo with 300-400 girls. The funding for this event is based on sponsorship from tech companies. They contribute with financial support and/or manpower on the day. The workshops are mainly held by female workers from these companies. In 2021 this included Microsoft, Cisco, Data Respons, Sopra Steria, Telia, Bouvet, Facebook(Meta), Bekk and Sparabank1.

 

Currently, the income is used for t-shirts to both the girls who attend Girl Tech Fest and the tech women who attend the day as supervisors, workshop holders and role models for the girls. Lunch for the supervisors is also provided at most of the locations. For the girls, fruit/juice/lunch is provided based on the financial situation on each location. Decorations such as balloons and pennants are also bought in by each location.

 

How the distribution of the funding will be in the future is currently being evaluated. We see that it is easier to get sponsors in big cities, and we do not want the different Girl Tech Fest arrangement to be too different from each other.  How far the libraries or organizers get with the 10 000 NOK is also very different as the locations welcome from 15 to 225 girls. Differentiation of the support is therefore under consideration.

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Year start: 
2015
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