Other

Inspira STEAM

Short summary: 

Inspira STEAM is a pioneering project for the promotion of scientific-technological professions among girls through group mentoring. The programme is focused on awareness-raising and orientation actions through lectures ; mentoring by female professionals from the world of research, science and technology. At the heart of Inspira STEAM project are the mentors, who voluntarily bring their day-to-day lives closer to girls and boys (who are 11 years old) through six work sessions during school hours. Through the meetings between the mentor and the girls the project aims to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path.

Description and objectives: 

Inspira STEAM is a pioneering project for the promotion of scientific-technological professions among girls. The programme is focused on awareness-raising and orientation actions through lectures ; mentoring by female professionals from the world of research, science and technology. At the heart of Inspira STEAM project are the mentors, who voluntarily bring their day-to-day lives closer to girls and boys (who are 11 years old) through six work sessions during school hours. Through the meetings between the mentor and the girls the project aims to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path.

 

It's the first time that the group-mentoring technique has been used in a project to promote STEAM (Science, Technology, Engineering, Arts and Maths) among elementary school students. The Inspira STEAM-project was developed in response to the need to promote scientific and technological vocations among students and the urgency to do so among girls who are underrepresented in these fields. The number of students who opt for technology training decreases every year. Among female, the figures are even worse: Despite the fact that 54.3% of all students in the Spanish university system are women, their presence in technical degrees such as Engineering and Architecture falls to 26.4%.

 

The core of the project are the mentoring-sessions. All of the mentors are scientists and technologists active in various fields: academic, business, research, management, etc. During the work sessions, topics such as gender stereotypes and the important role of women and science throughout History are addressed. With these meetings between the mentor and the girls, the aim is to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path. The main objectives of the project are:

 

  • to facilitate new references of nearby female technologists
  • to allow boys and girls discover STEAM professions
  • to raise awareness of the need for the development of the country to occur between men and women
  • career guidance in technology fields
  • to make women technologists visible and valuing
  • To make known the existing stereotypes so that they do not condition the choice of studies
Country: 
Education level: 
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Organisation: 
University of Deusto
Focus: 
Impact: 

The long-term impact of the programme is currently being evaluated. The findings will be published as soon as they are available (see background documents).

 

Early results and input from participating entities indicated the lack of professional vocations in the world of young people's technology as a key challenge, especially in the case of young women. And they want to develop actions to raise awareness in society and energize boys and girls, especially girls, to promote their empowerment and overcoming the difficulties they find in choosing the training and profession they want.

Reach: 

The project reach includes several regions in Spain, thanks to the partnerships stablished with other institutions. Inspira STEAM has the collaboration of Innobasque in Euskadi, Edenway and the Rovira i Virgili University in Catalonia, CIONET in Madrid, the UCA and the University of Jaén in Andalusia, the University of Vigo and the University of Coruña in Galicia, the University of Oviedo in Asturias , the UCAM in Murcia and the financing of the three provincial councils: Bizkaia, Gipuzkoa and Álava as well as BBK, Roche, Barcelona Activa, Silk, HP Foundation, San Sebastián City Council, Euskadi Park Network, Debegesa, BASF, Generalitat de Catalunya, City Council of L'Hospitalet and Asturias 4STEAM. Since its inception, the programme has been continuously growing:

School year 2016-2017

  • Number of schools: 11
  • Number of students: 220 (girls)
  • Number of mentors: 17

 

School year 2017-2018

  • Number of schools: 148
  • Number of students: 1.523 (girls); 1.321 (boys)
  • Number of mentors: 131

 

Scholar year 2018-2019

  • Number of schools: 113
  • Number of students: 2.982 (girls); 2.893 (boys)
  • Number of mentors: 315

 

Scholar year 2019-2020

  • Number of schools: 177
  • Number of students: 4.386 (girls); 4.321 (boys)
  • Number of mentors: 587
Budget and funding model: 

The project is funded from boty public resources and private resources. The entities that sign the Inspira STEAM Commitment collaborate with the project by covering the labor costs of the hours that the mentors participating in the project have to invest. The dedication of the mentors is recognised within the project. Their attendance at meetings, training and dissemination events that require it is also facilitated.

 

Title (dropdown menu): 
Year start: 
2016
Status: 
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Solaride

Short summary: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. To do so, the students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

Description and objectives: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. To do so, the students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

 

The project gathers ambitious students from different fields, such as engineers, electronics, mechanics, software etc. from all over Estonia. The project has grown continuously into the size of an average company. Currently there are almost 70 team members. The team also has various prominent mentors from universities and companies to share their know-how with the students. Besides that, Solaride has strong support from cooperation with several Estonian universities and gives participating students the opportunity to gain practical knowledge and compete in an international competition. With this, the project promotes engineering and technology among the pupils and students.

 

The ultimate objective of Solaride is to promote engineering and its career options in Estonia. As a country Estonia faces a serious shortage of engineers and specialists, now and in the future. The overall aim of the project is to promote STEM career paths through hands-on experiences early on. The promotion of technology and engineering is therefore important to bring people to engineering and have the necessary workforce in the future. The programme also contributes to the development of innovation and science-based economy in Estonia. According to the analysis on the workforce needed in Estonia, in 10 to 15 years, 60% of the occupations are the kind of which we do not have today. Therefore, adapting with new and novel technology is critical.

Country: 
Logo or photo: 
Organisation: 
SolarCar Estonia MTY (non-profit organization)
Impact: 

The biggest impact of Solaride is raising the general knowledge about solar energy in Estonia. With the strong social media strategy, they effectively reach the general public and students on a large scale. It is hard to measure the overall impact due to the fact that Solaride has operated for a short time period. Despite that, Solaride has successfully involved big technology companies and several sponsors. In the social media, they have collaborated with several Estonian celebrities and influencers.

Reach: 

In the Solaride team, there are about 70 members. The project has s strong social media reach and the team participates in all big eventsin Estonia. Solaride has also organized several events on their own (mostly on the web due to the pandemic) and has reached thousands of people doing so.

 

Budget and funding model: 

The Solaride project is mainly funded by different sponsors, that subdivide:

  • Private funders
  • Companies, that mainly are in the technology sector
  • Local Governments, such as Tartu City
  • Universities and research institutions such as Estonian University of Life Sciences, University of Tartu and Tallinn University of Technology.
Title (dropdown menu): 
Year start: 
2020
Status: 
data_page_highlighted_yes_no: 
data_page_summary: 

Solaride is a project for students who want to contribute hands-on to solving our dependence on fossil fuels. In the context of the project students are building a working solar car and taking it to the ultimate test run in Australia in the Bridgestone World Solar Challenge. The ultimate objective of Solaride is to promote engineering and its career options in Estonia.

data_page_impact: 

Despite its early phase, the project and its 70-man project team has garnered a large amount of media attention, developed partnerships with large companies and put solar energy-related career paths on the map for a large number of young people in Estonia.

data_page_icon_programme: 

Mobile Technology Workshop

Short summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to try and participate in the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering. The main objective is to give young people practical knowledge about engineering and technology. By educating young people and giving them early access to hands-on engineering possibilities,the programme aims to increase the interest of students to start a career in engineering.

Description and objectives: 

The Merkuur programme has developed mobile workshops to introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to test the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering.

 

Merkuur has two mobile workshops and more than sixty different learning solutions to provide young people with hands-on opportunities to carry out tasks in metal and woodwork, electronics, bionics and many other engineering fields. The Mobile Workshops are self-built mobile classrooms and therefore workshop activities can take place all over Estonia. Schools, vocational school and other interested organizations can request the mobile classroom service at their premises.

 

In the beginning, the Mobile Workshop service and its activities were provided as a form of non-formal learning. Since 2018, the team has consistently worked on developing partnerships with various educational schools, vocational schools and colleges. Teachers and mentors of mobile workshops organise technology lessons, project days and hobby groups in schools. In addition to daily activities, the team has developed a modern methodological material used to introduce CNC equipment to young people and to implement their new knowledge both individually and in teams, while carrying out product development tasks, testing various material treatment methods and preparing metal and wood products with a real purpose.

 

The objective is to give young people practical knowledge about engineering and technology, which is measured by the number of kids participating in the activities of Mobile Workshop.

 

The objectives of the workshops are related to a broader government strategy to raise the popularity of engineering as a career choice due to the fact that Estonia is facing a shortage of engineers, failing to meet the current labour market demand as well as the expected demand in the future. In addition, the programme is associated with the aim to develop a research-intensive economy. By educating young people and giving them early access to hands-on engineering possibilities, it increases the interest of students in starting a career in engineering.

Country: 
Logo or photo: 
Organisation: 
Merkuur OY
Impact: 

The Mobile Workshop gives the opportunity for young people to get acquainted with the real product development process by applying their critical thinking and problem-solving skills as well as modern technologies based on the principles of the natural sciences, engineering and mathematics. The team has also developed good partnerships with different schools, therefore bringing the opportunities to the school lessons. With that, the programme contributes to raising career awareness and competitiveness in the fields of technology and engineering.

 

The Mobile Workshops have a great impact on the areas that otherwise are dismissed or have limited opportunities, for example schools outside the big cities in the countryside. This helps to curb inequality and improve young people's access to science, technology and engineering.

 

The programme is also acknowledged by the Estonian Research Council as the Best New Initiative inn 2017, Special award for the best social enterprise of Brain Hunt in 2017, by the Federation of Estonian Engineering Industry as the Deed of the Year in 2017, and was awarded by the Estonian Ministry of Economic Affairs and Communications for promoting  entrepreneurship and European Enterprise Promotion Awards with the first place of Investing in Entrepreneurial Skills in 2020.

Reach: 

The Mobile Workshop-concept reaches thousands of children all over Estonia. By the beginning of 2020, the Merkuur team has organised more than 700 science, technology and engineering workshops for about 7000 young people. Mobile Workshops actively cooperate with key figures and entrepreneurs in the fields of nature, the exact sciences and technology.

Budget and funding model: 

Merkuur Mobile Workshops is funded by several public funds, ministries and other organisations:

 

  • ERASMUS+ project “Mobile laboratories for improvement of STEM knowledge”;
  • Estonian Research Council and FESTO cofunded project “Engineering inspired by the nature”;
  • Project “Mobile Workshop for introducing the careers in wood and metal industry” funded by the Estonian Ministry of Education and Research, Estonian Youth Work Centre, European Social Fund and Republic of Estonia;
  • Local governments and schools.
Title (dropdown menu): 
Year start: 
2008
Status: 
data_page_summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities.

data_page_impact: 

Due to their mobility, the Mobile Technology Workshops particularly impact areas that otherwise are dismissed or have limited opportunities.This helps to curb inequality and improve young people's access to science, technology and engineering.

data_page_icon_programme: 

HK Unicorn Squad (technology hobby groups for girls)

Short summary: 

Unicorn Squad is a privately funded, girls-only technology hobby group movement with a long term aim to increase the number of girls who would choose ICT and STEM related specialties as a career. The target group of the movement is girls in lower secondary schools. These hobby groups try to lessen girls “fear of technology”, increase girls’ interest in technology and robotics already in early ages. In addition, the programme scientifically measures if “girls only” approach has different effect compared to mixed classes.

Description and objectives: 

According to Eurostat (see 'data' page) only 22.8% of employed ICT specialists in Estonia are women. In addition, girls are strongly underrepresented in extracurricular STEM courses among children aged 7-12 (for every ten boys, there is only one girl). The HK Unicorn Squad girls-only hobby groups aim to increase the number of girls that show an interest in STEM in this age-group (lower secondary education level) as well as maintaining that interest over time.

 

The founders of the movement are Kerstin and Taavi Kotka, a married couple, who started a “girls-only” technology hobby-group for their daughter Helena in September 2018, as she was kicked out from the technology hobby group at school given the explanation that the field is more suitable for boys.

 

Unicorn Squad hobby group is a “ready-to-use” solution. Teaching materials are fully prepared for the lessons along with video tutorials for the supervisor. Also, equipment for certain courses is provided by the programme. Course modules take place once a week. Teaching materials and equipment (e.g. robots and other teaching materials) for certain lessons are sent to mentors in a big plastic box weekly using a parcel machine. After using them, the mentor returns them or sends them to next group according to instructions from the HK Unicorn Squad project manager.

 

The interest and demand for girls-only technology hobby groups was so big that within two years the movement has engaged 1200 girls (age 7-14) all over Estonia. Active hobby groups are available in almost  every county of the country. The interest keeps on growing and additional hobby groups are constantly opened.

Country: 
Logo or photo: 
Organisation: 
HK Unicorn Squad
Impact: 

HK Unicorn Squad has greatly impacted technical education for girls and the programme itself has become a success story in Estonia. At the current stage (with the formal launch of the programme in 2018) it is hard to tell the impact to the number of women in engineering due to the fact that the hobby group has operated for a short time period, but it is clear that HK Unicorn Squad has become a house-hold name. According to Taavi Kotka, one of the founders of HK Unicorn Squad, “the interest in the hobby group is far greater than they can offer right now.”

 

In addition, the hobby group has been a partner for other numerous projects and events, such as Rocket69 (TV show that has 100k+ viewers per episode - see profile at the 'programmes' tab) and as of 2021, the programme is contributing to the launch of the Rocket69 Science Studios.

Reach: 

The HK Unicorn Squad reaches about 1200 girls (aged 7-14) all over Estonia. The long-term goal is to offer the opportunity to take part of the technical hobby group to the same number of girls as boys. In Estonia, this translates to a long-term objective of about 2500 girls.

Budget and funding model: 

The programme is privately funded using a not-for-profit organisational model. The participation for kids is free.

Title (dropdown menu): 
Year start: 
2018
Status: 
data_page_summary: 

Unicorn Squad is a privately funded, girls-only technology hobby group movement with a long term aim to increase the number of girls who would choose ICT and STEM related specialties as a career.

data_page_impact: 

Since its launch in 2018, the programme has increased the number of girls (age 7-14) participating in STEM and ICT-oriented hobby groups from 1 girl for every 10 boys nearly five fold (1200 in total). Ultimately, the programme aims to double this number again, achieving a 50-50 gender distribution in the participants.

data_page_icon_programme: 

Building a School STEM Environment (STEM programme of the government of Bulgaria)

Short summary: 

The national program 'Building a School STEM Environment' is a large-scale STEM programme of the government of Bulgaria. Its primary focus is to create new school 'centers' - an integrated set of specially created and equipped learning spaces with a focus on the study and application of competencies in the field of natural sciences and mathematics in state and municipal schools in the country. The centres will support a range of education innovations, including new teaching methods, teaching environments and educational content.

Description and objectives: 

The national program 'Building a School STEM Environment' aims to create new school centers - an integrated set of specially created and equipped learning spaces with a focus on the study and application of competencies in the field of natural sciences and mathematics in state and municipal schools in the country. Each school center will include the following elements:

 

  • physical environment (improvement of the interior architecture and furnishing of existing spaces)
  • technology (equipment)
  • learning content,
  • teaching methods
  • management of the educational process.

 

The main objective of the programme is to create an integrated learning environment for a new generation in Bulgarian schools, which will encourage and support educational innovations in teaching and learning in the field of STEM, creativity and research. The investments will support the introduction of new teaching methods, raising the qualification of pedagogical specialists and creating new educational content in the direction of integrating the subject areas of STEM. The Program is in line with Bulgaria's Digital transformation Policy and National Science Strategy 2017-2030.

 

To achieve this, the programme is aimed at schools with (already) innovative practices and those with the potential to develop innovations in science, digital technology, engineering thinking and mathematics (STEM). The national program will create "models" in some Bulgarian schools for successfully investing in a comprehensive idea, including learning environment, technology, management, integrated content, qualifications and teaching methods. The 'Education of Bulgarians Abroad and School Network'-directorate is responsible for the implementation of the programmme.

Country: 
Logo or photo: 
Organisation: 
Bulgarian Ministry of Education and Science
Impact: 

Тhe program includes two main activities:

 

  • Activity I: LARGE PROJECTS (up to BGN 300,000) for the students above 300
  • Activity II: SMALL PROJECTS (up to BGN 50,000) for the students below 300

 

Тhe first activity envisages the projects to be complete, unified centers with a specific focus (such as: Center for Young Researchers; Center for Technologies in Creative Industries; Center for Digital Learning Creators; Center for Science, Research and Innovation) which include several classrooms, as well as the adjacent common spaces. The total value of the project can include a combination of construction and repair activities for the transformation of existing spaces, furniture, equipment, teacher training, creation of integrated learning content and more.

 

The second activity includes projects that will transform and equip smaller physical spaces - one or two classrooms or corners in an existing space. Although smaller in terms of funding, these projects have the same objectives as the larger ones: creating conditions for the development of skills related to creativity in digital technologies; experimental work; developing engineering thinking and problem solving skills; work on projects and assignments with practical orientation in science and technology.

 

The total value of the project can include a combination of construction and repair activities, furniture, equipment, teacher training and more in the following type projects: Corners type "workshops"; Research laboratories; Classroom for creative digital creators.

Reach: 

The program is implemented on the territory of the Republic of Bulgaria and covers all state and municipal schools. To measure its reach, the programme utilises the following implementation indicators in the first phase of the project:

 

  • Number of completed large projects (up to BGN 300,000) - up to 50 schools
  • Number of completed small projects (up to BGN 50,000) - up to 100 schools

 

For its final result, the program aims to create innovative training centers with focus on STEM, which include key changes (from the existing situation) in the following areas:

 

  • educational environment
  • educational content
  • teaching methods
  • organization and management of school processes

 

Objectives / indicators specifically related to STEM goals include:

 

  • increasing the motivation of students to study science and mathematics;
  • creating opportunities for project-based training, integrative knowledge, training on scientific topics and changing educational paradigms;
  • increasing the engagement, skills and achievements of students (digital literacy; digital arts and creativity; skills related to the requirements of the industry; skills to solve real problems of life and business; mathematical thinking; skills to create technological solutions; work in team, critical thinking, etc.);
  • encouraging students to create and improve technological solutions in the field of mechanics, programming and artificial intelligence;
  • skills development for the creation of new technologies and automation;
  • increasing the number of students interested in university specialties and jobs in the technology industries;
  • contribute to the growth of technology industries and their share of GDP.
Budget and funding model: 

The necessary funds for the implementation of national education development programs for 2020 are provided from the budget of the Ministry of Education and Science and from the central budget. The total STEM program budget is 20 000 000 BGN (10 225 838 Euro), which covers 150 projects in total funding (selected by competition).

Title (dropdown menu): 
Year start: 
2020
Status: 
data_page_icon_programme: 

Rocket69 (national TV contest)

Short summary: 

"Rocket 69“ is an educational scientific entertaining TV contest for young people (15 years and up) developed by the Estonian Research Council and aired on Estonian public television. Its main objective is to show that STEM (Science, Technology, Engineering, Mathematics) is fun and exciting. With a run-time of over ten years with a huge (and growing) audience it has impact countless students, influenced teaching methods (offering classroom materials based on the tv-show) and contributed to the popularisation of STEM careers in Estonia. 

Description and objectives: 

"Rocket 69“ is an educational scientific entertaining TV contest for young people with the purpose to show that STEM (Science, Technology, Engineering, Mathematics) can be fun and show that everyone could perform the tasks that are given during the contest, while offering excitement and new knowledge. The name of the show comes from the fact that on 1969 the first man stepped on the Moon. All students starting from age 15 can apply for the show (until university students from 1st or 2nd year of studies). 15 contestants are chosen through casting and the casting process makes up the 1st episode of the show. From 2nd to 9th episode contestants solve the assignments in 3 competitive groups and from 10th episode individually. In the end of each episode one contestant has to leave after 1:1 scientific duel. All assignments require creativity, theoretical scientific knowledge and ability to use it in practices.

 

In the Grand Finale 2 finalists have to solve complex assignment that will show all their abilities. In the past 3 years the assignment has been to create and build Rube Goldberg machine. There is 1 personal winner who wins a EUR 10.000 scholarship to support his/her studies. The panel of judges consists of host of the show (young scientist) and 3 main judges who are also researchers. The first 9 episodes are shot in a studio specifically built for the show. Starting from 10th episode the locations vary and include science labs and research organizations, STEM companies etc.

 

All assignments and solutions of the contest are explained with a voice-over, by graphical illustrations during the show and also commented by judges. In addition, the Science Editor offers deeper explanations online for each assignment that can be used as STEM teaching material at school. The show is supported by cross-media approach combining radio, newspapers, internet, Facebook and other social media channels.

 

Rocket 69 is initiated by the Estonian Research Council in co-operation with Estonian National Broadcasting. The TV contest has been runnning for 10 seasons and will continue its course at least 2 more seasons (until 2022). The ultimate objective of the TV contest is to raise young people's interest in STEM education, professions and career in these fields. The aim of the show is also to engage parents, teachers and public in general (secondary target groups). There are no direct means for measuring the achievement of the objectives though indirect indication is evaluated based on the statistics of popularity of STEM specialties among the students enrolling universities, vocational schools and hobby education. Additionally, feedback from career specialists and consultants is gathered regarding the of (young) people’s interest towards STEM specialties.

 

The TV contest is produced within the science communication program “TeaMe+” that is developed based on the Estonian Research and Development and Innovation Strategy 2014-2020 “Knowledge-based Estonia”.

Country: 
Logo or photo: 
Organisation: 
Estonian Research Council
Impact: 

It is impossible to measure direct impact of a TV show, but there are indirect indications that there is an impact. On school level assignments from TV-episodes are used more and more in STEM classes and by teachers to generate ideas for creating their own team-assignments for the classes (each season covers 45 individual challenges). This way the Rocket69-format has become a teaching method which are leveraged in "Rocket69 roadshows". These roadshows go to schools and directly involve former participants and judges (reseachers). Previous Rocket69 participants have somewhat of a celebrity status among their peers due to the popularity of the show. As the show has been aired for 10 years, there are contestants (and winners) that have practically been growing up watching it and have been applied for participation as soon as they have turned 15.

 

The majority of the contestants have studied/are studying STEM specialties. Many graduates have chosen academic career in the STEM fields. There are also examples of contestants and finalist of the show that are working in leading positions in STEM companies.

Reach: 

The reach of the TV contest has been growing each year. On 2016 the average reach was about 73.000 viewers per episode. By 2020 it has risen to more than 113.000 viewers per episode.

 

The objective is to maintain and increase the number of viewers on TV channels (first view and replays), as well as on Youtube and other social media channels. In addition, the programme aims to popularise the Science Editor episodes (which offer more extensive scientific explanations of the challenges) on the internet and social media channels (among teachers, hobby education supervisors and other science communicators) and for use in the classroom.

 

Achieving these objectives is supported by cross-media approach (radio, newspapers, web, Facebook and other social media channels) and direct contacts during various events the department of science communication is organizing or participating in.

To increase the engagement of general schools and students (the primary target group) with the show all tasks in the episodes of the TV contest seasons were structured, labeled and linked to the curricula of general education school STEM subjects. It facilitates the use of the content of episodes (especially Science Educator explanations) as material of STEM subject lessons.

Budget and funding model: 

The format of the Rocket69 television show has been developed in the context of the "TeaMe+"-programme of the Estonian Research Council with co-financing from the European Social Fund, European Regional Fund and the Estonian government.

 

Production partner has been selected via public procurement typically covering a 3-season period. The majority of the funding for the show comes from the TeaMe+ programme. The production company has also recruited additional sponsors. As the show is aired on public television (Estonian National Broadcasting), there are limitations to sponsorships / paid promotion (advertising is not allowed in national broadcasting). To circumvent this some creative solutions have been implemented. For example, various STEM companies have hosted the filming of episodes on their premises.. 

 

Funding of the show is not directly related to the number of viewers, although the popularity and reach of the TV contest is monitored closely by the committee of the funding programme (TeaMe+).

Title (dropdown menu): 
Year start: 
2011
Status: 
data_page_icon_programme: 

MakersTown

Short summary: 

The MakersTown is a fair held to showcase makers across Europe. Makers are a new wave of entrepreneurs and Do-It-Yourself experts empowered by Web 3.0 tools, technology and crowdfunding. From 3D printing to robotics, from wearable technology to new ICT, from food to fashion, they are today’s Robert Bosch, Enzo Ferrari or Arthur Guinness.

Description and objectives: 

The MakersTown is a fair held to showcase makers across Europe. Makers are a new wave of entrepreneurs and Do-It-Yourself experts empowered by Web 3.0 tools, technology and crowdfunding. From 3D printing to robotics, from wearable technology to new ICT, from food to fashion, they are today’s Robert Bosch, Enzo Ferrari or Arthur Guinness.

 

MakersTown takes place yearly in Brussels, Belgium and is organised by ThinkYoung in collaboration with the Wilfried Martens Centre for European Studies and various partners from industry, including Google, Intel, ABInBev and Coca Cola. The event is supported by the European Commission and Startup Europe.

 

Makerstown is the first event of its kind in Brussels bringing together Makers, business leaders and European policy-makers to showcase, share and succeed!

Europe’s manufacturing tradition is getting an update, come to #Makerstown to experience it first-hand!

Country: 
Education level: 
Logo or photo: 
Organisation: 
ThinkYoung
Focus: 
Impact: 

The MakersTown brings together school aged children, representatives from education, policy makers, corporates, start-ups and members from civil society and the general public. The event is a melting pot of people who are interested in witnessing “The Town of the Future”.

Reach: 

The MakersTown event has welcomed 1500+ visitors, 100+ top European Makers, 3 European Commissioners, 5 Members of the European Parliament and multiple speakers from the corporate arena. 500 of the visitors to the event were children from primary and secondary school, where the MakersTown provided sessions for the kids on 3D printing, Coding and 21st century skills.

Budget and funding model: 

MakersTown is a collaboration between ThinkYoung, the Wilfried Martens Centre for European Studies, the European Commission and various industry partners. 

Title (dropdown menu): 
Status: 
data_page_icon_programme: 

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