Primary Education

The Education Test

Short summary: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM. It takes about 10 to 15 minutes to complete. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. 
 

Description and objectives: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM.  The test was created by psychologist Helge Brovold (NTNU) and takes 10-15 minutes to complete. Based on four different factors – personality, preferred learning method, personal and professional interests, the test presents occupations within STEM that might be suitable. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. After taking the test, the pupils may discuss the result with their parents or friends, and further evaluate different studies, careers and job opportunities. The main target group are pupils in junior high school and students in high school, but the test is also used in some universities to examine the students preferred learning methods and further to adjust the teaching methods.

 

NCSR (the Norwegian national STEM platform) has done focus groups to learn more about how young people make their choice of education. Its findings show that most youths have little knowledge about careers within STEM and what kind of occupations are eligible after studying STEM.
The education test aims to address this by providing the pupils with new ideas about what one can study and work with within STEM. In tandem to the test, the NCSR runs campaigns in social media throughout the year to inform the target audience about the test and the importance of educational choices.

 

The main goal of the programme is to make the pupils reflect on their interest, personality and their learning preferences in relation to STEM. Furthermore, the goal is to make the target audience aware of the different educations and jobs within STEM. The programme aims to:

 

  • Inspire youths to choose STEM subjects and careers
  • Provide the student with ideas about education choices and occupations within STEM
  • Expand their horizon when it comes to their choice of education

 

These objectives are aligned with the Norwegian Directorate for Education and Training’s STEM strategy – “Close to STEM” (see background documents).

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Organisation: 
National Centre for Science Recruitment (NCSR)
Focus: 
Impact: 

It is not possible to measure the impact of the test in isolation from other actions and activities with same or similar objectives – initiated by NCSR or from other actors. NCSR make an overall assessment of own measures and programmes every year, and decide which activities to change, adjust or end. NCSR also evaluates the general trends in STEM education and labour market in Norway and assesses the impact of its initiatives in this context.

Reach: 

The main target of the programme is to reach 35.000 students per year (each successfully completing the test). In 2020, the 45.000 students completed the test (significantly exceeding the target).

Budget and funding model: 

The programme is funded by the Ministry of Education and NCSR (fixed yearly budget). In addition, campaigns are developed in partnership with different companies and universities that want to contribute to the work within STEM-recruitment. 

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Year start: 
2009
Status: 
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data_page_summary: 

“The Education test” is a research-based test that aims to inform young people or pupils about educations and professions within STEM, which takes about 10 to 15 minutes to complete. The test result provides the pupil with information about his or her personality traits, how he or she learns best, and suggest some STEM occupations that fits their personality. The test is free to use and available in Norwegian and English.

data_page_impact: 

The programme reaches over 45.000 students per year, providing them with a framework for reflection about their own abilities and choices related to STEM education and career paths. The programme contributes directly to the objectives of the national STEM strategy ('Close to STEM') of the Norwegian government. 

data_page_icon_programme: 

STEAMcat (pedagogical innovation programme)

Short summary: 

The STEAMcat pedagogical innovation program is a programme of the Government of Catalonia aimed at implementing the ojbectives of the STEAMcat plan (regional STEM strategy of Catalonia). Through teacher training, the programme develops 'STEAM centres' and projects (3 year duration), with the ultimate objective of increasing STEM uptake among young people (in particular girls and other underrepresented groups). 

Description and objectives: 

The STEAMcat pedagogical innovation program (from here on: 'STEAMcat') is the first project launched within the STEAMcat plan, focused on (STEM) teacher training and assessing and improving STEM skills among students in primary and secondary education.

 

The STEAMcat plan is an initiative ('regional STEM strategy') of the Catalan Government that responds to the current shortages / labour market demands in specific sectors related to science and technology. The plan seeks to promote STEM among young people, especially girls, groups at risk of social exclusion and with a low socio-economic background. STEAMcat was developed by a working group made up of representatives of the Department of Education (coordinator) the Department of the Presidency (Secretariat for Telecommunications, Cybersecurity and the Digital Society), the Department of Business and Knowledge and each of the Catalan universities. The plan was officially presented on May 31, 2017 by the heads of the aforementioned ministries.

 

Each academic year, the STEAMcat programme selects 40 teachers (20 primary and 20 secondary) to participate in te STEAMcat programme. Selected teachers:

 

  1. Carry out a STEAM center project for 3 years
  2. Receive the designation of 'driving core' within their institution
  3. Develop coordinating measures to coordinate actions between institutions
  4. Participate in peer-learning events organised by the STEAMcat community
  5. Collect and share activities within the project's community
  6. Track progress of their STEAM center annually
  7. Present a full evaluation of the outcome of their project

 

The STEAMcat pedagogical innovation supports participating schools through advice, the creation of the STEAMcat Community and by providing training and resources. Ultimately, the STEAMcat plan aims to raise STEM uptake among students in post-compulsary education by improving the perception of STEM as a career choice.

Country: 
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Organisation: 
Government of Catalonia
Focus: 
Impact: 

STEAM centres developed by teachers selected in the programme are evaluated systematically using the following indicators:

 

  • Improvement of acacemic results in STM of students in participating schools
  • Increased enrollment in training cycles and baccalaureates related to the STEAM areas
  • Improvement in the perception of STEM careers by students (and their family) in participating schools
  • Increased participation in STEAM activities
  • Incorporation of student guidance in STEAM activities
  • Increased number of STEAM dicactic proposals in the curricular planning of the center
  • Increased number of transversal / interdisciplinary learning methodologies used in the center
  • Increased number of partnerships between participating schools and external agents (e.g. companies) that contribute to the project

 

Projects / centres are evaluated on individual bases. An overview of school projects and their results are published by the Government of Catalonia (see background documents)

Reach: 

Each acadmic year, the programme selects and supports 40 teachers to participate in a three year programme to develop STEAM centres. 

Budget and funding model: 

The STEAMcat project is funded through the ordinary budgets of the participating government departments / institutions. 

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Year start: 
2017
Status: 
data_page_icon_programme: 

Female STEAM talents ('Aquí STEAM UPC')

Short summary: 

Aquí STEAM UPC is an initiative of the Universitat Politècnica de Catalunya (UPC) to attract female talent to study technology and engineering targeted at girls between 9 and 14 years old in Catalonia. The program aims to break the stereotypes and gender roles established in society and make visible new female references in an attractive and close way for girls.

Description and objectives: 

Aquí STEAM UPC is an initiative of the Universitat Politècnica de Catalunya (UPC) to attract female talent to study technology and engineering. The programme is specifically aimed at girls between 9 and 14 years old in Catalonia. The program aims to break the stereotypes and gender roles established in society and make visible new female references in an attractive and close way for girls. The main objective of the e Aquí STEAM UPC is to:

 

  • promote scientific-technological vocations, especially among primary school students
  • break the stereotypes and gender roles associated with engineering and technology
  • make visible new models and female referents in these fields
  • empower girls and improve the knowledge of professionals linked to STEAM.

 

One of the key components of the project is a training programme aimed at teachers of primary and secondary schools, aimed at introducing a gender perspective in educational action, in accordance with the principles of co-education and equal opportunities. Schools participating in the project obtain:

 

  1. Registration and free participation in the training program “How to incorporate STEAM actions in our schools. Designing action plans for primary and secondary education”, a workshop aimed at primary and secondary education teachers with didactic proposals to encourage scientific and technological vocations in the classroom from a gender perspective.
  2. Recognition of schools that promote specific actions for gender equality and the promotion of scientific and technological vocations among their students through the Aquí STEAM UPC badge, which articulates the network of participating schools and institutes. The seal will establish a common framework for deploying pedagogical innovation projects in these areas in schools.
  3. The registration and participation of schools in the program of activities to promote scientific and technological vocations organized by the UPC (talks, conferences, informative workshops, visits, etc.) in the framework of the actions of information and guidance of studies.
  4. The creation of a space for the generation and experimentation of ideas and proposals that promotes new synergies between primary education and the University in the fields of the promotion of technological vocations and gender equality through a platform with practices , pedagogical resources for teachers, methodologies, activities for students, etc.
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Organisation: 
Universitat Politècnica de Catalunya
Focus: 
Impact: 

The pilot project (first scholar year) has been highly valued by schools. Of the 23 that responded to the satisfaction survey, 18 schools rated the activities with the highest score (82%), while 19 schools rated the UPC teachers and researchers who presented the activities with the highest score (86% of schools).

Reach: 

The UPC offers schools and institutes in Catalonia this project that highlights the areas of STEAM (science, technology, engineering, art and mathematics) and shows that professional skills are not linked to gender. For scholar year 2019-2020 a total of 28 schools (upper primary and lower secondary school levels) participated in the project (2.000 boys and girls).  In this first edition 40 activities have been developed (talks, workshops, conferences) and 28 professors and researchers from the UPC have been involved in liaising with the schools. For scholar year 202-2021, 26 new schools have been added to the program.

Budget and funding model: 

The project funding is included in the UPC budget, following the UPC action plan 2018-2021.

Title (dropdown menu): 
Year start: 
2019
Status: 
data_page_icon_programme: 

STEAM Project: Aerospace Research Applied to the Classroom

Short summary: 
The STEAM Project: Aerospace Research applied to the classroom (from here on: 'STEAM project'), is a project of The Ministry of Education and Sports and the Junta de Andalucía which aims to bring teachers and students closer to aerospace research and improve students' skills in science and technology by putting them in the in the role of researcher about the advances in aerospace study. The project is aimed at public educational centers in Andalusia (Spain) for primary education, compulsory secondary education and high school.
Description and objectives: 

the Ministry of Education and Sports has been developing cooperation projects with leading entities in the aerospace industry, such as the European Space Agency (ESA) through the ESERO educational project, based in the Granada Science Park and Airbus Space, based in Seville. This type of collaboration has made it possible to verify the effectiveness of the STEAM methodology in general, and aerospace research in particular, in relation to increasing the capacities and competencies of students. Against this background, the General Directorate of Teacher Training and Educational Innovation has considered it essential to promote aerospace research projects, which favour the development and deepening of the basic competencies of students from the interdisciplinarity offered by a STEAM approach, putting the student in the role of a researcher focused on the advances of the aerospace study, its application to health research, technological advances in our society and advances in the prevention of climate change, in relation to the pillars of the Horizon Europe. In this context the Ministry of Education and Sports has launched the STEAM project «Aerospace Research applied to the classroom» which has as its main objective to bring the teaching staff and students of Andalusian public schools closer to the study and aerospace research applied to the classroom. The specific objectives of the project are:

 

  • Train teachers in the manipulation of aerospace resources and kits provided by the European Space Agency and the Ministry of Education and Sport
  • Guide participation in aerospace competitions
  • Promote STEAM vocations in students, especially among female students, contributing to equal opportunities
  • Guide teachers in planning aerospace visits
Country: 
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Organisation: 
Ministry of Education and Sports / Junta de Andalucía
Impact: 

Schools will document the impact of their participation:

a) A brief summary of the experience carried out.
b) The innovation carried out with the resources provided.
c) The section of the curriculum, unit, subject and course where the resources have been integrated.
d) The estimated impact on the number of male and female students.
e) The links or publications that have been disseminated
f)  Participation in the formation of aerospace competitions.
g) The list of teachers who have actively collaborated in the project.

Reach: 

The project is addressed to Andalusian public schools which provide primary education, compulsory secondary education and high school, up to a maximum of 160 schools.

Budget and funding model: 

The project is funded through in combination of sources.

Year start: 
Scholar year 2020-2021
Status: 
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Inspira STEAM

Short summary: 

Inspira STEAM is a pioneering project for the promotion of scientific-technological professions among girls through group mentoring. The programme is focused on awareness-raising and orientation actions through lectures ; mentoring by female professionals from the world of research, science and technology. At the heart of Inspira STEAM project are the mentors, who voluntarily bring their day-to-day lives closer to girls and boys (who are 11 years old) through six work sessions during school hours. Through the meetings between the mentor and the girls the project aims to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path.

Description and objectives: 

Inspira STEAM is a pioneering project for the promotion of scientific-technological professions among girls. The programme is focused on awareness-raising and orientation actions through lectures ; mentoring by female professionals from the world of research, science and technology. At the heart of Inspira STEAM project are the mentors, who voluntarily bring their day-to-day lives closer to girls and boys (who are 11 years old) through six work sessions during school hours. Through the meetings between the mentor and the girls the project aims to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path.

 

It's the first time that the group-mentoring technique has been used in a project to promote STEAM (Science, Technology, Engineering, Arts and Maths) among elementary school students. The Inspira STEAM-project was developed in response to the need to promote scientific and technological vocations among students and the urgency to do so among girls who are underrepresented in these fields. The number of students who opt for technology training decreases every year. Among female, the figures are even worse: Despite the fact that 54.3% of all students in the Spanish university system are women, their presence in technical degrees such as Engineering and Architecture falls to 26.4%.

 

The core of the project are the mentoring-sessions. All of the mentors are scientists and technologists active in various fields: academic, business, research, management, etc. During the work sessions, topics such as gender stereotypes and the important role of women and science throughout History are addressed. With these meetings between the mentor and the girls, the aim is to help dispel doubts and objections about the professions in science and technology, clarify their motivations and strengthen their self-esteem to start this professional path. The main objectives of the project are:

 

  • to facilitate new references of nearby female technologists
  • to allow boys and girls discover STEAM professions
  • to raise awareness of the need for the development of the country to occur between men and women
  • career guidance in technology fields
  • to make women technologists visible and valuing
  • To make known the existing stereotypes so that they do not condition the choice of studies
Country: 
Education level: 
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Organisation: 
University of Deusto
Focus: 
Impact: 

The long-term impact of the programme is currently being evaluated. The findings will be published as soon as they are available (see background documents).

 

Early results and input from participating entities indicated the lack of professional vocations in the world of young people's technology as a key challenge, especially in the case of young women. And they want to develop actions to raise awareness in society and energize boys and girls, especially girls, to promote their empowerment and overcoming the difficulties they find in choosing the training and profession they want.

Reach: 

The project reach includes several regions in Spain, thanks to the partnerships stablished with other institutions. Inspira STEAM has the collaboration of Innobasque in Euskadi, Edenway and the Rovira i Virgili University in Catalonia, CIONET in Madrid, the UCA and the University of Jaén in Andalusia, the University of Vigo and the University of Coruña in Galicia, the University of Oviedo in Asturias , the UCAM in Murcia and the financing of the three provincial councils: Bizkaia, Gipuzkoa and Álava as well as BBK, Roche, Barcelona Activa, Silk, HP Foundation, San Sebastián City Council, Euskadi Park Network, Debegesa, BASF, Generalitat de Catalunya, City Council of L'Hospitalet and Asturias 4STEAM. Since its inception, the programme has been continuously growing:

School year 2016-2017

  • Number of schools: 11
  • Number of students: 220 (girls)
  • Number of mentors: 17

 

School year 2017-2018

  • Number of schools: 148
  • Number of students: 1.523 (girls); 1.321 (boys)
  • Number of mentors: 131

 

Scholar year 2018-2019

  • Number of schools: 113
  • Number of students: 2.982 (girls); 2.893 (boys)
  • Number of mentors: 315

 

Scholar year 2019-2020

  • Number of schools: 177
  • Number of students: 4.386 (girls); 4.321 (boys)
  • Number of mentors: 587
Budget and funding model: 

The project is funded from boty public resources and private resources. The entities that sign the Inspira STEAM Commitment collaborate with the project by covering the labor costs of the hours that the mentors participating in the project have to invest. The dedication of the mentors is recognised within the project. Their attendance at meetings, training and dissemination events that require it is also facilitated.

 

Title (dropdown menu): 
Year start: 
2016
Status: 
data_page_icon_programme: 

Mobile Technology Workshop

Short summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to try and participate in the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering. The main objective is to give young people practical knowledge about engineering and technology. By educating young people and giving them early access to hands-on engineering possibilities,the programme aims to increase the interest of students to start a career in engineering.

Description and objectives: 

The Merkuur programme has developed mobile workshops to introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities to test the tasks associated with these trades in order to raise their career awareness and competitiveness in the fields of technology and engineering.

 

Merkuur has two mobile workshops and more than sixty different learning solutions to provide young people with hands-on opportunities to carry out tasks in metal and woodwork, electronics, bionics and many other engineering fields. The Mobile Workshops are self-built mobile classrooms and therefore workshop activities can take place all over Estonia. Schools, vocational school and other interested organizations can request the mobile classroom service at their premises.

 

In the beginning, the Mobile Workshop service and its activities were provided as a form of non-formal learning. Since 2018, the team has consistently worked on developing partnerships with various educational schools, vocational schools and colleges. Teachers and mentors of mobile workshops organise technology lessons, project days and hobby groups in schools. In addition to daily activities, the team has developed a modern methodological material used to introduce CNC equipment to young people and to implement their new knowledge both individually and in teams, while carrying out product development tasks, testing various material treatment methods and preparing metal and wood products with a real purpose.

 

The objective is to give young people practical knowledge about engineering and technology, which is measured by the number of kids participating in the activities of Mobile Workshop.

 

The objectives of the workshops are related to a broader government strategy to raise the popularity of engineering as a career choice due to the fact that Estonia is facing a shortage of engineers, failing to meet the current labour market demand as well as the expected demand in the future. In addition, the programme is associated with the aim to develop a research-intensive economy. By educating young people and giving them early access to hands-on engineering possibilities, it increases the interest of students in starting a career in engineering.

Country: 
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Organisation: 
Merkuur OY
Impact: 

The Mobile Workshop gives the opportunity for young people to get acquainted with the real product development process by applying their critical thinking and problem-solving skills as well as modern technologies based on the principles of the natural sciences, engineering and mathematics. The team has also developed good partnerships with different schools, therefore bringing the opportunities to the school lessons. With that, the programme contributes to raising career awareness and competitiveness in the fields of technology and engineering.

 

The Mobile Workshops have a great impact on the areas that otherwise are dismissed or have limited opportunities, for example schools outside the big cities in the countryside. This helps to curb inequality and improve young people's access to science, technology and engineering.

 

The programme is also acknowledged by the Estonian Research Council as the Best New Initiative inn 2017, Special award for the best social enterprise of Brain Hunt in 2017, by the Federation of Estonian Engineering Industry as the Deed of the Year in 2017, and was awarded by the Estonian Ministry of Economic Affairs and Communications for promoting  entrepreneurship and European Enterprise Promotion Awards with the first place of Investing in Entrepreneurial Skills in 2020.

Reach: 

The Mobile Workshop-concept reaches thousands of children all over Estonia. By the beginning of 2020, the Merkuur team has organised more than 700 science, technology and engineering workshops for about 7000 young people. Mobile Workshops actively cooperate with key figures and entrepreneurs in the fields of nature, the exact sciences and technology.

Budget and funding model: 

Merkuur Mobile Workshops is funded by several public funds, ministries and other organisations:

 

  • ERASMUS+ project “Mobile laboratories for improvement of STEM knowledge”;
  • Estonian Research Council and FESTO cofunded project “Engineering inspired by the nature”;
  • Project “Mobile Workshop for introducing the careers in wood and metal industry” funded by the Estonian Ministry of Education and Research, Estonian Youth Work Centre, European Social Fund and Republic of Estonia;
  • Local governments and schools.
Title (dropdown menu): 
Year start: 
2008
Status: 
data_page_summary: 

The Merkuur Mobile Technology workshops introduce various trades, techniques and tools in the metal and wood industries to young people and to offer them hands-on opportunities.

data_page_impact: 

Due to their mobility, the Mobile Technology Workshops particularly impact areas that otherwise are dismissed or have limited opportunities.This helps to curb inequality and improve young people's access to science, technology and engineering.

data_page_icon_programme: 

'Technology Understanding' (pilot of new Informatics subject in primary / lower secondary education)

Short summary: 

'Technology Understanding' (Teknologiforstaelse) a.k.a. Informatics is a three-year pilot programme of the Danish ministry of Children and Education focused on introducing a 'Technology Understanding' as a new subject in primary and lower secondary education (age 6-16, ISCED level 1 and 2). The new Informatics subject is divided into four interconnected 'areas of competence' (see below). The three-year (2018-2021) pilot will test the introduction of the new subject in two different configurations (as a stand-alone subject and integrated into existing subjects) in around 5% of Danish schools, after which the results of the pilot will be evaluated.

Description and objectives: 

‘Technology Understanding’ (Teknologiforstaelse) a.k.a. Informatics is a three-year pilot programme focused on introducing Informatics as a new subject in primary and lower secondary education (age: 6-16). The goal of this new subject is to develop the critical ability of students to (responsibly) use and shape technology, rather than just consuming it. In the pilot-phase the subject is tested both as an independent subject and as a ‘professionalism’ (integrated in multiple existing subjects including social studies, language and visual arts).

 

The pilot programme and its implementation is coordinated by the Danish ministry for Children and Education. The content of the subject has been prepared by an advisory expert group of around 20 scholars from universities, University Colleges, and ministry learning consultants as well as school teachers. 

 

The ojectives of the subject itself are to develop the students ability to (responsibly) use and shape technology. To achieve this the work done by students in the context of the subject focuses on four interrelated areas of competence:

 

  • Digital empowerment: the ability to critically examine how technology is imbued with values and intentions, and how it shapes our lives as individuals, groups and as a society.
  • Digital design and design processes: the ability to incrementally design digital artefacts with respect to the context of future use
  • Computational thinking: the ability to analyse, model and structure data and data processes
  • Technological competences: knowledge about principled function of computer systems, networks, security, privacy and programming skills

A short video explaining each of the competence areas and related activities can be found via the link above.

 

The objective of the three year pilot-phase is to test the new Informatics subject in two configurations (as a stand-alone subject and through integration in other subjects).

Country: 
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Organisation: 
Ministry of Children and Education
Impact: 

The results of the pilot programme (each of the two configurations) will be evaluated after school year 2020-2021. If deemed successful, a political decision will be made regarding the system-wide introduction of the new subject in primary and lower secondary education.

Reach: 

46 primary and lower secondary schools (around 5% of total) participated in the pilot programme, evenly distributed in the two test groups (stand alone subject and integrated in other subjects). The total duration of the pilot was two and a half years. The Danish ministry of Children and Education has offered an extension of of the experimental approval until the school year 2022/23 to the 22 schools that participated in the test-group that introduced Technology Understanding (a.k.a. Informatics) as an independent subject. The goal of this extension is to safeguard and further develop the professional capacity and competencies developed in the pilot. The other test group (subject integrated in other topics) are also allowed to continue, as this approach is not dependent on ministry approval.
 

Budget and funding model: 

The pilot programme is funded and implemented by the Danish ministry for Children and Education

Title (dropdown menu): 
Year start: 
2018
Status: 
data_page_highlighted_yes_no: 
data_page_summary: 

'Technology Understanding' (Teknologiforstaelse) is a three-year pilot programme of the Danish ministry of Children and Education focused on introducing a 'Technology Understanding' as a new subject in primary and lower secondary education (age 6-16). Divided into four interconnected 'areas of competence', the new subject covers everything from responsible use of digital media to programming skills. 

data_page_impact: 

The three-year (2018-2021) pilot will test the introduction of Technology Understanding in two different configurations (stand-alone subject and integrated into existing subjects) in around 5% of Danish schools, after which the results of the pilot will be evaluated.

data_page_icon_programme: 

#STEMhelden ('STEM heroes')

Short summary: 

#STEMhelden ('STEM heroes') is a large-scale media campaign aimed at 10-14 year olds, parents and teachers broadcasted on public television. In each episode a 'child reporter' explores a specific STEM discipline and their relation to a societal challenge. The campaign is funded by the Belgian sector funds of specific industries and coordinated by the Flemish STEM platform and Technopolis (science centre). The video materials are aligned with relevant curriculum standards and can be used in classroom education.

Description and objectives: 

#STEMhelden ('STEM heroes') is a media campaign consisting of short films for 10-14 year olds, their parents and their teachers.  The videos show that different STEM-profiles in companies solving a problem that effect the society, with a lot of attention for gender-sensitive language and images.

 

The objective of the initiative is to encourage more young people, and specifically girls, to enroll in STEM education and STEM oriented VET. Flanders, like so many countries, suffers from a shortage of STEM-profiles. The shortage of girls in STEM-jobs in particular is certainly remarkable. The shortage of girls is very clearly visible in more practically-oriented STEM-education in secondary schools (15-18 years of age). In Flanders, young people aged 15 and over can choose a study program. That is why it is important to provide them with an inspiring picture of what a job as a #STEMhero could look like before the age of 15.

 

During the Corona crisis, the health and care-professions were rightly praised, but it was less visible that the STEM professionals ensured that the country kept going. Think for example about the supply of electricity, the availability of the internet, etc. These are stories that the #STEM heroes series tries to tell.

 

The concept is always the same: a theoretically trained STEM professional and a practically trained STEM professional show how, together, they ensure that their company can solve a socially relevant problem. Examples include recycled plastic, safer and more environmental friendly cars, safety of money in the bank, easy access to job vacancies on the labour market,...

 

In Flanders, there are many STEM-initiatives, mostly independent of each other. The project of the STEM heroes links all the initiatives through a HUB operation. STEM is already embedded in their own regular functioning and the #STEMheroes helps strengthening the reach and impact of existing initiatives. The project is currently being organized by the Flemish STEM-platform and Technopolis.

Country: 
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Organisation: 
Flemish STEM platform (in cooperation with VRT, Technolopolis and Brightlab)
Impact: 

The initiative aims to increase the number of young people, and specifically girls in STEM secondary education. This objective is part of the Flemish STEM-action plan 2012-2020, which aims to increase female participation in STEM secondary education 33.33% by 2021. In addition, the WiSTEM²D consortium associated with this project wants to inspire 50.000 girls in the BeNeLux to choose for a STEM-education. The number of young people in STEM-education in Flanders is monitored annually  (STEM-monitor) with specific attention for girls in STEM. We expect an statistic relevant shift. A follow-up qualitatively study can provide us with the insight of the impact of this specific program.

 

Reach: 

The #STEMheroes campaign is targeted at young people (10-14 year olds), parents and teachers and broadcasted on national public television as well as via social media. The campaign is in alignment with the school curriculum of this age group and can be used as a standard reference in classroom education. For this purpose there is already a cooperation with the Flemish study orientation service, parents' associations, employment organisations, teachers' associations, teacher training colleges.

Budget and funding model: 

The initiative was funded by the Flemish 'sector funds' (specifically the wood sector, food sector, semiconductor sector paper and cardboard sector), and coordinated by the Flemish STEM platform. It is one of the core tasks of the Flemish STEM platform to network and play a connecting role in the Flemish STEM-ecosystem. Individual companies participate trough the WiSTEM²D consortium. The Flemish STEM-platform and Technopolis also participate in this consortium. This consortium includes companies such as Total, BASF, Janssens Pharma, ING, EXXON, GALAPAGOS, etc. with the objective to inspire girls to choose for STEM. The consortium contributed financially to #STEMheroes.

 

Title (dropdown menu): 
Year start: 
2020
Status: 
data_page_icon_programme: 

Building a School STEM Environment (STEM programme of the government of Bulgaria)

Short summary: 

The national program 'Building a School STEM Environment' is a large-scale STEM programme of the government of Bulgaria. Its primary focus is to create new school 'centers' - an integrated set of specially created and equipped learning spaces with a focus on the study and application of competencies in the field of natural sciences and mathematics in state and municipal schools in the country. The centres will support a range of education innovations, including new teaching methods, teaching environments and educational content.

Description and objectives: 

The national program 'Building a School STEM Environment' aims to create new school centers - an integrated set of specially created and equipped learning spaces with a focus on the study and application of competencies in the field of natural sciences and mathematics in state and municipal schools in the country. Each school center will include the following elements:

 

  • physical environment (improvement of the interior architecture and furnishing of existing spaces)
  • technology (equipment)
  • learning content,
  • teaching methods
  • management of the educational process.

 

The main objective of the programme is to create an integrated learning environment for a new generation in Bulgarian schools, which will encourage and support educational innovations in teaching and learning in the field of STEM, creativity and research. The investments will support the introduction of new teaching methods, raising the qualification of pedagogical specialists and creating new educational content in the direction of integrating the subject areas of STEM. The Program is in line with Bulgaria's Digital transformation Policy and National Science Strategy 2017-2030.

 

To achieve this, the programme is aimed at schools with (already) innovative practices and those with the potential to develop innovations in science, digital technology, engineering thinking and mathematics (STEM). The national program will create "models" in some Bulgarian schools for successfully investing in a comprehensive idea, including learning environment, technology, management, integrated content, qualifications and teaching methods. The 'Education of Bulgarians Abroad and School Network'-directorate is responsible for the implementation of the programmme.

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Organisation: 
Bulgarian Ministry of Education and Science
Impact: 

Тhe program includes two main activities:

 

  • Activity I: LARGE PROJECTS (up to BGN 300,000) for the students above 300
  • Activity II: SMALL PROJECTS (up to BGN 50,000) for the students below 300

 

Тhe first activity envisages the projects to be complete, unified centers with a specific focus (such as: Center for Young Researchers; Center for Technologies in Creative Industries; Center for Digital Learning Creators; Center for Science, Research and Innovation) which include several classrooms, as well as the adjacent common spaces. The total value of the project can include a combination of construction and repair activities for the transformation of existing spaces, furniture, equipment, teacher training, creation of integrated learning content and more.

 

The second activity includes projects that will transform and equip smaller physical spaces - one or two classrooms or corners in an existing space. Although smaller in terms of funding, these projects have the same objectives as the larger ones: creating conditions for the development of skills related to creativity in digital technologies; experimental work; developing engineering thinking and problem solving skills; work on projects and assignments with practical orientation in science and technology.

 

The total value of the project can include a combination of construction and repair activities, furniture, equipment, teacher training and more in the following type projects: Corners type "workshops"; Research laboratories; Classroom for creative digital creators.

Reach: 

The program is implemented on the territory of the Republic of Bulgaria and covers all state and municipal schools. To measure its reach, the programme utilises the following implementation indicators in the first phase of the project:

 

  • Number of completed large projects (up to BGN 300,000) - up to 50 schools
  • Number of completed small projects (up to BGN 50,000) - up to 100 schools

 

For its final result, the program aims to create innovative training centers with focus on STEM, which include key changes (from the existing situation) in the following areas:

 

  • educational environment
  • educational content
  • teaching methods
  • organization and management of school processes

 

Objectives / indicators specifically related to STEM goals include:

 

  • increasing the motivation of students to study science and mathematics;
  • creating opportunities for project-based training, integrative knowledge, training on scientific topics and changing educational paradigms;
  • increasing the engagement, skills and achievements of students (digital literacy; digital arts and creativity; skills related to the requirements of the industry; skills to solve real problems of life and business; mathematical thinking; skills to create technological solutions; work in team, critical thinking, etc.);
  • encouraging students to create and improve technological solutions in the field of mechanics, programming and artificial intelligence;
  • skills development for the creation of new technologies and automation;
  • increasing the number of students interested in university specialties and jobs in the technology industries;
  • contribute to the growth of technology industries and their share of GDP.
Budget and funding model: 

The necessary funds for the implementation of national education development programs for 2020 are provided from the budget of the Ministry of Education and Science and from the central budget. The total STEM program budget is 20 000 000 BGN (10 225 838 Euro), which covers 150 projects in total funding (selected by competition).

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Year start: 
2020
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STEM@Home

Short summary: 

STEM@Home is digital learning platform coordinated by CSR Europe in cooperation with three major companies. The platform offers online materials and courses focused on STEM for students between 6-20 years old.

Description and objectives: 

As students and teachers continue to navigate the challenges presented by COVID 19, the collaborative platform Together 4 STEM, coordinated by CSR Europe, has launched STEM@Home: a digital learning platform with a rich collection of free, multi-lingual courses on STEM. The platform’s partners Amgen, IBM, and Johnson & Johnson, currently offer resources in English, French, Italian and Spanish, and cover age groups from 6 to early 20s.

 

The materials will support students and teachers with easily accessible world-class resources.  From “Elephant Toothpaste”, a course that helps explain chemical reactions to kids between the ages of 11 and 14 all the way through to  “Gene editing with CRISPR-Cas9”, or  “Cybersecurity Fundamentals”, teachers and students are one click away from building, developing and sharpening their STEM skills (see programme website for more information about the activities mentioned).

 

STEM@Home will continue to add new resources and expand beyond the pandemic to become a long-term reference point for digital education and effective remote learning.

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Organisation: 
CSR Europe
Impact: 

No information regarding the project's impact is currently available.

Reach: 

The platform offers access to learning resources free of charge and aims to reach as many students and teachers as possible. The resources are currently in four languages (more language options will be added later).

Budget and funding model: 

The platform is directly funded by the participating companies.

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Year start: 
2020
Status: 
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